Good morning, I would know if its possible to give a regional assignation to the emergent rebels?
My rebel script is working good, but I see the rebels emerged with only "Huge rebels city" or "Rebel Army" as name
I would give to them the name of true territorial rebels present in the descr_rebel_factions.
My second question is: its possible to make a emergent rebel script recurrent? With percentage chance,etc...
That could be very accurate by this way
the script:
monitor_event FactionTurnStart FactionType Slave
and I_TurnNumber > 3
if not I_SettlementOwner Dijon = slave
spawn_army
faction slave sub_faction france
character Jean, named character, age 25, x 123, y 123, family
traits GoodCommander 5
unit NE Bodyguard exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Armored Sergeants exp 5 armour 0 weapon_lvl 0
unit Hand Gunners exp 5 armour 0 weapon_lvl 0
unit Hand Gunners exp 5 armour 0 weapon_lvl 0
unit Free Company Longbowmen exp 5 armour 0 weapon_lvl 0
unit Free Company Longbowmen exp 5 armour 0 weapon_lvl 0
unit Free Company Longbowmen exp 5 armour 0 weapon_lvl 0
unit Free Company Longbowmen exp 5 armour 0 weapon_lvl 0
unit Hand Gunners exp 5 armour 0 weapon_lvl 0
unit Chivalric Knights exp 5 armour 0 weapon_lvl 0
unit Chivalric Knights exp 5 armour 0 weapon_lvl 0
unit Chivalric Knights exp 5 armour 0 weapon_lvl 0
unit Chivalric Knights exp 5 armour 0 weapon_lvl 0
unit Chivalric Knights exp 5 armour 0 weapon_lvl 0
end
siege_settlement Jean, Dijon, maintain
terminate_monitor
end_if
terminate_monitor
end_monitor
And thanks in advance






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