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  1. #1
    Laetus
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    Default 12 turn aging

    I'm trying to incorporate GrnEyedDvl's 12 turn proper aging script in SS 6.3, having no luck at all. I tried taking out the aging script in the SS 6.3 mod and replacing it with his but still no luck. Is this something that can't be done in this mod?

    Any info would be great

    Cheers

  2. #2

  3. #3
    Laetus
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    Default Re: 12 turn aging

    Quote Originally Posted by bane_tw View Post
    Could you link that 12 turn script? Else we have to search for it...

    Sorry Mate, was feeding a 4 month baby when I wrote that.

    Here is the linkhttp://www.twcenter.net/forums/showthread.php?t=175383


    Here is the code

    script

    ;show the whole map
    restrict_strat_radar false

    ; 1. 12 Turns per year.
    declare_counter month
    set_counter month 1 ;set to January

    monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
    if I_CompareCounter month == 1 ;January
    console_command season winter
    end_if

    if I_CompareCounter month == 2 ;February
    console_command season winter
    end_if

    if I_CompareCounter month == 3 ;March
    console_command season summer
    end_if

    if I_CompareCounter month == 4 ;April
    console_command season summer
    end_if

    if I_CompareCounter month == 5 ;May
    console_command season summer
    end_if

    if I_CompareCounter month == 6 ;June
    console_command season summer
    end_if

    if I_CompareCounter month == 7 ;July
    console_command season summer
    end_if

    if I_CompareCounter month == 8 ;August
    console_command season summer
    end_if

    if I_CompareCounter month == 9 ;September
    console_command season summer
    end_if

    if I_CompareCounter month == 10 ;October
    console_command season winter
    end_if

    if I_CompareCounter month == 11 ;November
    console_command season winter
    end_if

    if I_CompareCounter month == 12 ;December
    console_command season winter
    end_if

    inc_counter month 1 ;advance the month
    if I_CompareCounter month == 13 ;start a new year
    set_counter month 1
    end_if
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and I_CompareCounter month < 12
    console_command season summer
    end_monitor

    wait_monitors

    end_script

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 12 turn aging

    No reason why his script wouldn't work. What file are you putting it in? If you are using Win7 or Vista, have you turned UAC off? And what happens when you put it in?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5
    Laetus
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    Default Re: 12 turn aging

    Quote Originally Posted by Caesar Clivus View Post
    No reason why his script wouldn't work. What file are you putting it in? If you are using Win7 or Vista, have you turned UAC off? And what happens when you put it in?

    Have it set to winter, have it at .0835 (something like that, don't have the file at work here). Putting it in campaign script.txt. I have taken out the current SS6.3 aging script, replaced it with his script, he has two versions, one for Kingdoms one for MW2, I'm using the Kingdoms one. I am running XP, I'm not following what UAC is though, please explain?

    When I put the code in it just runs aging 1 year for 2 turns.

    I got his MW2 script working to a T, however this Kingdoms and SS6.3 script is kicking my arse.

  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: 12 turn aging

    If you're running XP, you dont have to worry about UAC.

    Just to make sure, are you putting the script into the campaign script file in SS6.3\data\world\maps\campaign\imperial_campaign?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  7. #7
    Laetus
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    Default Re: 12 turn aging

    Quote Originally Posted by Caesar Clivus View Post
    If you're running XP, you dont have to worry about UAC.

    Just to make sure, are you putting the script into the campaign script file in SS6.3\data\world\maps\campaign\imperial_campaign?

    sure is.


    I have made this script work plenty of times before using a mod for the original MW2 however I only just recently got around to installing the expansion pack (don't know why).

  8. #8
    Byg's Avatar Read The Manual
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    Default Re: 12 turn aging

    I'm using 12 turns per year in BGRV, I just followed the instructions. No problems.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  9. #9
    Laetus
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    Default Re: 12 turn aging

    Ok I uninstalled my game completely and also SS6.3

    Loaded everything back on and now seems to be working.

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