Is there any way to make cannons (or any missile unit for that matter) fire faster? I've combed through most of the data files and I can't find anything relating to fire speed, but I've been known to miss things like this.
Is there any way to make cannons (or any missile unit for that matter) fire faster? I've combed through most of the data files and I can't find anything relating to fire speed, but I've been known to miss things like this.
The only thing I can think of is modding, or for the soldiers to have more experience.
But if you can´t any files on that, then it should be impossible.
You shouldn´t rely very much on artillery or missile units anyway.
Heart of silver, Mind of gold
Fist of iron and Tongue to scold
Proud to be a Viking!
Not sure it's helpful or not. Never try on siege weapons just tried on gunner in SS
The first thing is you need to unrar the file if you're playing vanilla
Then go to export_descr_unit. Find the weapon you want
Example. we have this
type NE Trebuchet
dictionary NE_Trebuchet ; Trebuchet
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Trebuchet_Crew, 16, 2, 1
engine trebuchet
attributes sea_faring, hardy, can_withdraw, artillery
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 2, 5, 0, leather
;stat_armour_ex 2, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 5
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 250, 60, 140, 600, 1, 120
armour_ug_levels 1
armour_ug_models NE_Trebuchet_Crew
ownership england, scotland, hre, france, denmark, portugal, spain, venice, milan, sicily, papal_states, jerusalem, antioch, ireland, teutonic_order, norway, wales
era 1 northern_european, southern_european
;unit_info 7, 0, 7
recruit_priority_offset 5
See the number 25? That's a thing call "Min delay" according to this site
http://totalwar.honga.net/unit.php?v...d=GR_Trebuchet
Just degree that number and your unit will have better rate of fire i think
Also another tips: Replace a number 2with 4 and your siege weapon will have 4 machine. Note that 4 is the max or the game will get CTD
Highly advice you made a back up file before modding
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Last edited by nhinhonhinho; January 06, 2011 at 05:27 AM.
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My mod Genghis Khan Total War
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Won't you have to speed the animation up? Or am I missing somethign here?
Yes but never get it working (for missiles). Maybe "stat_fire_delay 0" but it's seems useless.See the number 25? That's a thing call "Min delay" according to this site
False. False. Flase. But if you put 15 trebuchet per unit and take it 10, the game engine will try to align the 150 trebuchets in one line, going after the limits of the map, ---> CTDNote that 4 is the max or the game will get CTD
A way to do it is surely doing new animations I think.
Lord Butters I,
These are the only missile weapon specific delay adjustments:
delay standard 0.0
delay flaming 30.0
delay gunpowder 20.0
They are found in descr_projectiles.txt.
Consider that reloading animations are not speeded up by this setting, so they don't affect the whole cycle that much.