View Poll Results: How do you rate that idea - do you like such principle?

Voters
421. You may not vote on this poll
  • Hey, good idea, i like the possibility for all to contribute to the mod

    340 80.76%
  • Whoot? MasterBigAb go away, step by side, let the King speak !!!

    23 5.46%
  • Cool a poll, I have no opinion about this but i really liek to vote on polls...

    58 13.78%
Page 1 of 32 123456789101126 ... LastLast
Results 1 to 20 of 697

Thread: "Custom Settlement: modells and objects" - collection point

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Icon4 "Custom Settlement: modells and objects" - collection point

    Hi to all fans

    Dazo had a very good idea:
    - And you made me think of something: perhaps create a thread for people wanting to submit a model (building, object or wathever) for custom settlements so KK won't have his PM box flooded if everyone goes berserk on milkshape . He can just take a look and ask for what he's interested in if anything.
    So this thread is for everyone of our dear fans out there, who made a few buildings or other models that could be used as houses or decoration for future custom settlements. You can post everything you have done here (by posting you do already agree/suggest on including it to the main mod) that would have two big advantages:
    First the advantage for KK, lesser work, more different resources, more time for other focus on the settlement, more detail may be even, and lesser boring (if you have to model 100 houses for example)
    The advantage for you would be of course to may be see your work implented, and to give KK more time and even speed up progress on the development of patches.

    So come on, start to show (with picture - best would be textured objects of course) what you got and made and want to share - you can also comment on the pictures, but pls without to much unneccessary comments/spam and to make it easier for KK to filter the stuff i could also collect all the stuff submitted to the first post once the list became hopefully longer

    Let's start you skilled people out there - let's help KK realizing OUR dream !!!

    EDIT:
    An importnat technical note:
    Quote Originally Posted by makanyane View Post
    It's a great idea to collect models together for sharing...
    Hopefully others may do that for other eras and subjects at some point.


    I'd just like to point out that the main issue with getting models to work in game is sorting out the texturing...
    TO WORK IN GAME!
    It's quite easy to make a nice looking model in ms3d - but pretty useless if it won't translate into the game.

    The issue is that milkshape allows faces (triangles) to be independently mapped to different bits of texture without duplicating the vertexes at the edges of those triangles. MT2W doesn't accept that, so if you have two faces that share a vertex and you try and map those faces to different points on the texture, whilst it looks fine in milkshape, what you end up with after putting it in game is a mangled mess where it tries to average the texture coordinate points.

    To get split mapping of textures to work you have to force milkshape to duplicate the vertexes you don't want to be shared. That can either be done by using the 'regroup' function so the bits you want mapped independently are split off into separate group, or by selecting the relevant faces, duplicating to separate group and then deleting the original faces.

    Getting all that to work properly takes a lot more time than making pretty looking structures in ms3d... In short I'd recommend not posting any building files unless you've checked they load and display OK as added structure via IWTE tool.
    Quote Originally Posted by Förster44 View Post
    Is Milkshape the only program you can use for this or can also other modelling programs be used (Blender, gmax ... )?
    Quote Originally Posted by KingofJorvik View Post
    Is it alright if I submit my contributions in .wings format, because I use Wing 3D software, or would I need to convert it? What I've done is nothing special but maybe KK could use it or adapt it or something.
    Quote Originally Posted by alreadyded View Post
    You need to convert it to .obj or .ms3d.

    I am not familiar at all with Wing 3d, but most software can convert to .obj, which can be opened in Milkshape and lots of other software, and also used in the game.
    Work done so far
    Raradir:


    Golden Hall


    Rohan Beacon


    Dazo:

    Dwarvesn statues



    Elven models




    Prah:

    Osgiliath big model


    WelshManDan:

    Black Gate


    Warkeeper:
    Prancing Pony shield


    reeke:
    Ruins


    Diglytron:


    Osgiliath Building

    Rohan building

    Last edited by MasterBigAb; February 11, 2011 at 10:45 AM.

  2. #2

    Default Re: "Custom Settlement: modells and objects" - collection point

    Cool thread. Can't wait to see some work.

    Groovy

  3. #3

    Default Re: "Custom Settlement: modells and objects" - collection point

    To avoid perhaps the question that will most likely be asked the most, perhaps provide some links as to how to get started on doing such things in the original post?

  4. #4
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by Agamaran View Post
    To avoid perhaps the question that will most likely be asked the most, perhaps provide some links as to how to get started on doing such things in the original post?
    Milkshake ?!
    There are a lot of tutorials out there, this thread is not for teaching people how to model, i myslef could not really create anything - this is about peoole who did something and want to show and contribute it.

    So if you lek the idea and want to give it a try then take some days with lot of patience and time and take a close look at milkshake or other modding programes

  5. #5

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by MasterBigAb View Post
    Milkshake ?!
    There are a lot of tutorials out there, this thread is not for teaching people how to model, i myslef could not really create anything - this is about peoole who did something and want to show and contribute it.

    So if you lek the idea and want to give it a try then take some days with lot of patience and time and take a close look at milkshake or other modding programes
    Oh no, I know that. I'm just saying the first thing fans will probably say is, "Cool so how i do dis lol." To avoid that I was just suggesting to throw up a link or something.

  6. #6

    Default Re: "Custom Settlement: modells and objects" - collection point

    What formats can the models be in?

    I'm somewhat experienced with Blender and could probably knock up some stuff if I can export them into a suitable format.

    EDIT: And are models preferred with quad or tri faces?
    Last edited by lordcooper; January 05, 2011 at 08:55 PM.

  7. #7
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by Agamaran View Post
    Oh no, I know that. I'm just saying the first thing fans will probably say is, "Cool so how i do dis lol." To avoid that I was just suggesting to throw up a link or something.
    ok will think about it.thx

    What formats can the models be in?

    I'm somewhat experienced with Blender and could probably knock up some stuff if I can export them into a suitable format.

    EDIT: And are models preferred with quad or tri faces?
    Will anwser you when i know that ^^

  8. #8

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by MasterBigAb View Post
    Milkshake ?!


    silly MasterBigAb
    Spoiler Alert, click show to read: 
    Quote Originally Posted by King Kong
    Hey moonflower, just wanted to say that your descriptions are indeed the best, so I will use all of them, of course. Regards

  9. #9
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by Moonflower View Post


    silly MasterBigAb

    bsssst - yes apollogizzzeesss, i do only know much about milkshakes (it's a typo, sry even if you don't believe me )

    @Calis: Sweet looks great with such a texture

  10. #10
    Darth Ravenous's Avatar Vicarius Provinciae
    Join Date
    Jun 2008
    Location
    Inside your Mind
    Posts
    12,060

    Default Re: "Custom Settlement: modells and objects" - collection point

    Yes the red will go nice with the orc bloord, and if we could only get the elves in on our decorative arts.

  11. #11
    maxi90's Avatar Campidoctor
    Join Date
    Sep 2008
    Location
    Buenos Aires, Argentina
    Posts
    1,645

    Default Re: "Custom Settlement: modells and objects" - collection point

    funny... i had originally concived it as a dwarven town hall

  12. #12
    Darth Ravenous's Avatar Vicarius Provinciae
    Join Date
    Jun 2008
    Location
    Inside your Mind
    Posts
    12,060

    Default Re: "Custom Settlement: modells and objects" - collection point

    Hmmmmm well it's kinda small for dwarfs.

  13. #13

    Default Re: "Custom Settlement: modells and objects" - collection point

    Quote Originally Posted by Darth Ravenous View Post
    Hmmmmm well it's kinda small for dwarfs.
    Small for dwarfs? But they're dwarfs (or is it dwarves in the Tolkien universe? I dunno)

  14. #14

    Default Re: "Custom Settlement: modells and objects" - collection point

    Love it, cant wait to see some of the work
    I KNOW MY NAME IS supposed TO BE MISPELLED
    Please leave your name if you give me rep, so I can rep you back thanks



  15. #15

    Default Re: "Custom Settlement: modells and objects" - collection point

    yep i'm motivated i will post one of my recent "creations" just as a proposal this evening. since i'm pretty new to milkshape, I didn't do anything complicated but i'm starting to get it.
    and i'm also ready to invest some free time in the IWTE but damn it's hard to understand how it works.

  16. #16
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: "Custom Settlement: modells and objects" - collection point

    It would be awesome if we had a lower poly count in TATW's new settlements, I guess that would stop the lag in sieges when I look at the cities. It would be a whole new lease of life for players with lower end machines.
    Lower polys for buildings would mean less lag, right?

  17. #17
    MasterBigAb's Avatar Valar Morghulis
    Moderator Emeritus Content Emeritus

    Join Date
    May 2009
    Location
    Vaes Dothrak
    Posts
    10,771

    Default Re: "Custom Settlement: modells and objects" - collection point

    I agree it looks good already and doesn't need changes

  18. #18
    Calis's Avatar Laetus
    Join Date
    Jan 2011
    Location
    Germany
    Posts
    7

    Default Re: "Custom Settlement: modells and objects" - collection point

    Good idea...

    ...I havn´t modeled and work with 3Dsoftware for some years but maybe I can help with textures. If I get the mesures...
    Maybe it´s possible. I worked in the past in a game development studio....times of low poly and little textures...

    But I doesn´t made something for M2TW jet.

    I enjoyed this mod very much and maybe I can give a little bit back...

    PS: I used the Dwarven Statue for a little test. I hope it´s ok.
    Last edited by Calis; January 06, 2011 at 04:48 PM. Reason: attachment

  19. #19
    Dazo's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    France
    Posts
    641

    Default Re: "Custom Settlement: modells and objects" - collection point

    @ Ozzmosis: KK said the building he made had less damage block/levels so common buildings should have less poly, I guess.

    @ paradamed & MBA: thanks, actually the reworking is about merging groups, hunting unneeded polygons (2131 atm) and trying some weapon/tool combinations (mace, spear, various axes, mattock...) with slightly different details (helmet/clothes) ^^ .

    @ Calis: of course it's ok nice rock texture, it give the "old" feeling.

    Model stats:
    Spoiler Alert, click show to read: 
    Last edited by Dazo; January 06, 2011 at 06:17 PM.
    REP Blackomur89.

  20. #20

    Default Re: "Custom Settlement: modells and objects" - collection point

    I have a question, now I know that you can make your own buildings in MTW2 will it also be possible to make some of them grassionable?
    Before you start saying 'impossible through the game engine or something like that' you should have a loot at "Dominiom of the Sword" (MTW2, it stand in their goals to make buildings grassionable) and Napoleontic Wars (? RTW, where they made some grassionable buildings)

Page 1 of 32 123456789101126 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •