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Thread: How can i make non-flaming arrows flammable???

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  1. #1

    Default How can i make non-flaming arrows flammable???

    i got 2 questions acutally, the 1st is about flaming arrows option, i tried checking the descr_projectile but i got no idea how to make an archer unit without the option of flaming arrows & make it capable of flaming arrows..

    & the 2nd question is about armour upgrade, i'm trying to make the Landsknechts in an armor upgrade, i edited the EDU but i got stuck somewhere in the battle_models file, i tried to find some turtorial on the battle_models file but either i'm not good in searching or i was searching in the wrong place cos i couldn't find one.

    can anyone help me out here? any good soul will help me out i'll be much greatful

    tnkx
    Last edited by Praetorian1; January 05, 2011 at 01:48 PM.



    † Christus Vincit, Christus Regnat, Christus Imperat

  2. #2

    Default Re: How can i make non-flaming arrows flammable???

    It's easy, take the basic arrow in descr_projectile it has an entry...
    Spoiler Alert, click show to read: 

    projectile arrow
    effect arrows_new_set
    end_effect arrow_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_impact_wall_set
    end_shatter_effect arrow_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect arrow_broken_impact_wall_set
    effect_offset -1.5
    damage 0
    radius 0.1
    mass 0.05
    accuracy_vs_units 0.05
    affected_by_rain
    min_angle -75
    max_angle 65
    velocity 20 48
    display aimed
    effect_only

    It also has a flaming entry
    Spoiler Alert, click show to read: 

    projectile arrow_fiery
    flaming arrow
    effect arrows_fire_new_set
    end_effect arrow_flaming_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_flaming_impact_wall_set
    end_shatter_effect arrow_flaming_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect arrow_flaming_broken_impact_wall_set
    effect_offset -0.85
    damage 0
    radius 0.1
    mass 0.05
    accuracy_vs_units 0.07
    affected_by_rain
    fiery
    min_angle -60
    max_angle 65
    velocity 20 48
    display aimed
    effect_only

    So any basic entry can be given the flaming option simply by adding an entry for it with the same name plus _fiery tagged on the end. You could even copy the basic entry and add the tag if you want to keep it simple.

  3. #3

    Default Re: How can i make non-flaming arrows flammable???

    wow that was swift tnkx , i i'll give that a try streight away...



    † Christus Vincit, Christus Regnat, Christus Imperat

  4. #4

    Default Re: How can i make non-flaming arrows flammable???

    seems i'm having some problems here, i tried adding the 'fiery' & 'flaming' in the entry like u said but although it shows 'flaming arrows capability' in its small info box when i go on the archer unit icon before starting custom battle, when i start a battle it crashes to desk top btw i also made 'arrow_lb_uh_fiery' in the unit's stat_pri of the edu..

    this is what i did in the descr_projectile, i copied the basic entry & paste it right under it & added the 'fiery' thing...

    ;;;faction bonus lb arrow, no flame missile
    projectile arrow_lb_uh

    effect arrows_new_set
    end_effect arrow_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_impact_wall_set
    end_shatter_effect arrow_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect arrow_broken_impact_wall_set

    effect_offset -1.5
    damage 0
    radius 0.05
    mass 0.1
    accuracy_vs_units 0.02
    ;affected_by_rain
    min_angle 10
    max_angle 65
    velocity 28 65
    display aimed
    effect_only

    ;;;faction bonus lb arrow
    projectile arrow_lb_uh_fiery

    flaming arrow_lb_uh_fiery
    effect arrows_fire_new_set
    end_effect arrow_flaming_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_flaming_impact_wall_set
    end_shatter_effect arrow_flaming_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect arrow_flaming_broken_impact_wall_set

    effect_offset -1.5
    damage 0
    radius 0.05
    mass 0.1
    accuracy_vs_units 0.02
    ;affected_by_rain
    fiery
    min_angle 10
    max_angle 65
    velocity 28 65
    display aimed
    effect_only


    what did i do wrong???



    † Christus Vincit, Christus Regnat, Christus Imperat

  5. #5

    Default Re: How can i make non-flaming arrows flammable???

    flaming arrow_lb_uh_fiery

    Loose the part in red from the 2nd entry.
    Spoiler Alert, click show to read: 

    ;;;faction bonus lb arrow
    projectile arrow_lb_uh_fiery

    flaming arrow_lb_uh
    effect arrows_fire_new_set
    end_effect arrow_flaming_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_flaming_impact_wall_set
    end_shatter_effect arrow_flaming_impact_ground_set
    end_shatter_man_effect man_impact_tiny_set
    end_shatter_package_effect arrow_flaming_broken_impact_wall_set

    effect_offset -1.5
    damage 0
    radius 0.05
    mass 0.1
    accuracy_vs_units 0.02
    ;affected_by_rain Remove the comment to keep it realistic
    fiery
    min_angle 10
    max_angle 65
    velocity 28 65
    display aimed
    effect_only

  6. #6

    Default Re: How can i make non-flaming arrows flammable???

    wow tnkx to ur help i did it tnkx alot my friend , i'm going to war

    that '_fiery' was causing the CTD



    † Christus Vincit, Christus Regnat, Christus Imperat

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