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  1. #1
    AJStoner's Avatar Lord of Entropy
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    Default Historic Events problem

    Whenever I add a new historic event, there is always an "Accept/Decline" option at the bottom of the window, even where there shouldn't be. I've looked arround and can't find anything that would cause this. Am I missing something?

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  2. #2

    Default Re: Historic Events problem

    Depends if your adding it through descr_events or the campaign_script? Usually in the cs the Accept/Decline is only present if you state it in an add_event with accept_decline_

  3. #3
    AJStoner's Avatar Lord of Entropy
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    Default Re: Historic Events problem

    They are all CS related events. They would need to be added in both, Correct? Or do you mean where it is entered first; how would it know?

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  4. #4

    Default Re: Historic Events problem

    No, if they're added in both then it will happen twice, once at the set time from descr_events and again when the conditions are met from the CS. The question is then how are they set out in your CS?

  5. #5
    Civis
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    Default Re: Historic Events problem

    If you don't want to have YES/NO choice, use this :

    monitor_event ......................
    historic_event your_event
    end_monitor

  6. #6
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    Default Re: Historic Events problem

    AJStoner, remove 'true' from the line. That will fix it.

  7. #7

    Default Re: Historic Events problem

    Quote Originally Posted by Taiji View Post
    AJStoner, remove 'true' from the line. That will fix it.
    Yes, true triggers the yes no option.

  8. #8
    AJStoner's Avatar Lord of Entropy
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    Default Re: Historic Events problem

    Many thanks...

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  9. #9
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    Default Re: Historic Events problem

    Welcome.
    Last edited by Taiji; January 19, 2011 at 07:09 AM.

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