Is it challenging to play campgaign map difficult on easy?Im pretty annoyed on medium because of spawning enemies all the time.Whats the situation on easy?
Is it challenging to play campgaign map difficult on easy?Im pretty annoyed on medium because of spawning enemies all the time.Whats the situation on easy?
''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix
I suggest you play on Hard/Hard the stray units on medium consiting of 5 or 6, conglomerate to what is a full army (14 units). It is a good campaign/ strategic challenge!
"...the cannons thundered in accord to many a men crossing, flag in array, musket erect... the glory of war."
-A passage from a personal Ode
If your talking about the spawning armies that appear when you take certain cities they will still spawn on easy, so you may as well play medium or hard difficulty.
I would imagine on the easy setting that you would have more money and the AI have less money to raise armies. However, I doubt that this will stop the AI from spamming numerous armies.
I don't think anyone beta tested on the easy setting (we were told to use higher settings).
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War Thunder TWC Player Names: here
Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs
War Thunder TWC Player Names: here
i play on the hardest difficulty cus i love the challange! so i recomend using the hardest difficulty for the most fun!
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It is, and it isn't. It didn't take 20 years to train a legion, it took a few months, so in that respect 0-turn is more accurate. OTOH it didn't take 50-100 battles (or more, in some cases) for wars to be resolved. In that respect it is not as accurate. It's a trade-off. 1-turn players seem to prefer the relative importance of individual battles (I agree that it's a little annoying to work so hard for a heroic victory when it has so little impact on the overall course of the war), 0-turn players seem to prefer the ability to quickly raise armies.
these comparisons are not valuable as the engine has been designed to work for 1Turn.
Additionally when people are talking about realism they totally ignore that these concepts (training legion,population numbers etc) are not meant as a reflection of reality but an abstract simulation of the entire process or system fitted into the game .
So people find it realistic that they can train 9 units in 1Turn but they dont find it unrealistic that their units live forever and never die because of age.
As well people dont bother about recruiting the entire population of a Settlement...Men,Woman,Children,Old...the maximum recruitable population is maybe 25% counting all males in military age.So realism is only recalled when it fits the purpose.
0Turn is a weird concept and destroys the strategy part of the game but its as well a mirror of an "everything instantly and now" mentality which spreads since about 10 years especially in the western world.
The entire 0Turn argumentation is very weak...realism has nothing to do with it...
Recruiting 1 unit per Turn and per Settlement has to be seen in relation with
1. the unit lives forever
and
2. In relation of the overall game time
In M2TW it was 3 untis per Turn. That was because the overall gametime of the vanilla campaign has been greatly reduced to a lot less turns than in RTW. It was 250turns if I remember correctly.
After all there is a reason why there is no 0Turn TW game and never will be.
Last edited by chris10; January 07, 2011 at 04:01 AM.