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Thread: Question about advanced/late units.

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  1. #1

    Default Question about advanced/late units.

    How much time must pass in the Grand Campaign before "late era" units become recruitable? Or is this even how it works? I'm noticing all of these flashy units in the custom-battle unit roster that don't seem to be available (yet?) in the Grand Campaign, I.E, the axe wielding dismounted Templar knights.

  2. #2

    Default Re: Question about advanced/late units.

    Ultimate level of cities/castle... aka forever

  3. #3

    Default Re: Question about advanced/late units.

    Oh. So it's a tech-tree thing, sort of, and not a turn/year number thing like the Marian reforms in Rome: Total War?

    Are you sure about this? Shouldn't the units show in the building browser option if this were the case?

  4. #4

    Default Re: Question about advanced/late units.

    Ok, it's definitely not a city-size thing. Using the console, I maxed everything out, to no avail. Anybody?

  5. #5

    Default Re: Question about advanced/late units.

    You can only train elite units in your AOR (it's more or less your starting location).

    Colos

  6. #6

    Default Re: Question about advanced/late units.

    Playing as KoJ, I can't access advanced Templar or Hospitaller (Order of St. John) cavalry or infantry in either Acre or Jerusalem, despite both being fully upgraded via th console. I can only access the inferior Templar and Hospitaller units, which I assumed represented 'early' as opposed to 'late' versions.

  7. #7
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Question about advanced/late units.

    I think advanced Templars appear after Mongolian invasion (c. 1220), and advanced Hospitallers appear after 1307.

    Under the patronage of m_1512

  8. #8

    Default Re: Question about advanced/late units.

    Thanks wudang_clown, you're right. I confirmed it. Advanced Templar units become available as soon as the Mongols invade.

    Now, my next question: is there a way I can tinker with the Broken Crescent files to make advanced Templar and Hospitaller units become available at the same time? There's got to be some file somewhere where I can change those dates.

  9. #9
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Question about advanced/late units.

    You would need to change specific entries in export_descr_buildings.txt. E.g.:
    Code:
    recruit_pool "late knights hospitaller foot"  1  0.20  1  0  requires factions { france, }  and  hidden_resource recruit_koj  and event_counter templar 1 and not event_counter first_turn 1
    After removal of "event_counter templar 1" unit of "late knights hospitaller foot" should be available at the beginning of the game. Or you can use other historical event listed in descr_events.txt, or you can create a historical event, put it in the file and use it in EDB...

    Keep in mind that there are many lines to be changed in order to alter those recruitment conditions sensibly.

    Under the patronage of m_1512

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