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Thread: Changing unit numbers back

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  1. #1
    Reidy's Avatar Let ε<0...
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    Default Changing unit numbers back

    Is there a patch or fix that changes the unit numbers back to what they were in 4.6? if not, do i have to do it manually?

  2. #2

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    I think you have to do it manually. It is going to take a long time though.

    MasterAdnin

  3. #3

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    You might as well play on Large settings, that will bring them close to what they were before.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  4. #4
    Reidy's Avatar Let ε<0...
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    Quote Originally Posted by lt1956
    You might as well play on Large settings, that will bring them close to what they were before.
    that won't really help though, as i am trying to continue a campaign from 4.6 with the old unit settings. do you (or anyone) have the original numbers for all the units? do you by any chance have the old export_decr_unit.txt?
    Last edited by Reidy; January 14, 2006 at 02:14 PM.

  5. #5

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    Well you should just start a new campaign.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  6. #6
    Reidy's Avatar Let ε<0...
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    Quote Originally Posted by lt1956
    Well you should just start a new campaign.
    Because I want to carry on the campaign that I have already started and invested a lot of time in.

    Do you still have the export_descr_unit.txt from v4.6? Wouldn't overwriting the new file with the old one *fix* the *problem*?

  7. #7

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    No it would crash the game most likely There are a couple new models for the chariot javelins and elephant javelins.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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