Code:
building temple_catholic
{
convert_to temple_catholic_castle
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, lithuania, } and region_religion catholic 51 and event_counter catholic_lithuania 1
{
convert_to 0
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
church
}
}
church city requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, lithuania, } and region_religion catholic 61 and event_counter catholic_lithuania 1 and building_present_min_level hinterland_farms farms and building_present_min_level hinterland_roads roads
{
convert_to 1
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 4
cost 1600
settlement_min large_town
upgrades
{
abbey
}
}
abbey city requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, lithuania, } and region_religion catholic 71 and event_counter catholic_lithuania 1 and building_present_min_level hinterland_farms farms+1 and building_present_min_level hinterland_roads roads
{
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 2
agent_limit priest 2
pope_disapproval 1
}
material wooden
construction 6
cost 3200
settlement_min city
upgrades
{
cathedral
}
}
cathedral city requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, lithuania, } and region_religion catholic 81 and event_counter catholic_lithuania 1 and building_present_min_level hinterland_farms farms+2 and building_present_min_level hinterland_roads roads
{
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.02 2 0 requires factions { denmark, } and region_religion catholic 70
happiness_bonus bonus 2
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
}
material wooden
construction 8
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } and region_religion catholic 91 and event_counter catholic_lithuania 1 and building_present_min_level hinterland_farms farms+3 and building_present_min_level hinterland_roads paved_roads
{
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.02 2 0 requires factions { denmark, } and region_religion catholic 70
happiness_bonus bonus 3
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
}
material wooden
construction 10
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{
convert_to temple_catholic
religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } and region_religion catholic 31 and event_counter catholic_lithuania 1
{
convert_to 0
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 0.05
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { sicily, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } and region_religion catholic 41 and event_counter catholic_lithuania 1
{
convert_to 1
capability
{
agent priest 0 requires factions { sicily, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, lithuania, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 0.1
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 4
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_perkunas
{
convert_to temple_perkunas_castle
religion pagan
levels perkunas_altar perkunas_sanctuary perkunas_temple
{
perkunas_altar city requires factions { lithuania, } and region_religion pagan 51 and not event_counter catholic_lithuania 1
{
convert_to 0
capability
{
agent priest 0 requires factions { lithuania, }
population_health_bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
perkunas_sanctuary
}
}
perkunas_sanctuary city requires factions { lithuania, } and region_religion pagan 61 and not event_counter catholic_lithuania 1
{
capability
{
agent priest 0 requires factions { lithuania, }
weapon_melee_blade 1
population_health_bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 1600
settlement_min large_town
upgrades
{
perkunas_temple
}
}
perkunas_temple city requires factions { lithuania, } and region_religion pagan 71 and not event_counter catholic_lithuania 1
{
capability
{
agent priest 0 requires factions { lithuania, }
weapon_melee_blade 2
population_health_bonus 3
agent_limit priest 2
}
material wooden
construction 6
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_perkunas_castle
{
convert_to temple_perkunas
religion pagan
levels c_perkunas_altar
{
c_perkunas_altar castle requires factions { lithuania, } and region_religion pagan 31 and not event_counter catholic_lithuania 1
{
convert_to 0
capability
{
agent priest 0 requires factions { lithuania, }
population_health_bonus 1
agent_limit priest 1
religion_level bonus 0.1
}
material wooden
construction 3
cost 1000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}