WOW! I just had one of my favourite R:TW sessions of all time. Apart from the usual role-playing which I thoroughly enjoyed with the new traits system, something exceptional just happened: I just had the most plausible string of diplomatic guestures ever!
Playing as the Romanoi, first one Gallic faction and then the other tried to "woo" me in turn into an alliance. Since they were at war with each other I chose one over the other and placated the other one with a gift of 100 minai and trade rights. This is so historically accurate and plausible I was giggling like a little girl. I am now raising an army in secret to assist my new ally. The fiendishness of it all is beyond entertaining. Maybe I should be playing Romeolitical Intrigue?
Meanwhile, in the South, after driving the Epirotes out I got the appropriate announcement which was great - even if the Epirotes left in a less than dignified manner, I kind of waited for their main army to leave town and I attacked while they were away campaigning.Then, a few turns later I offered to help the Macedonians out and attack our common enemy (the Epirotes) and made good by eradicating the remnants of the Epirote army on mainland Italy. Unbeknownst to my Macedonian allies, this was both my intent all along and also actually benefited the Epirotes, no longer burdened by paying for a stranded army! I intend to cash in on this show of goodwill later down the line...
Two turns later, the Epirotes sue for a ceasfire and I accept under condition of 500 minai tribute over 10 turns. They begrudgingly accept. Bottom line: R:TW is fun again.
BUT... there's always one isn't there? Some things make me wonder:
- Why do Roarii cost almost the same as Hastati? I expected them to be much cheaper.
- I just invested in some Gallic archers and the short sword guys Clyb-whatever. I'm using the excuse that this is my attempt to be a magnanimous conquerer, enlisted the defeated army instead of putting them to the sword. Was it a wise decision? i.e. are they worth it and does this affect the complex trait system?
- The 'meeting hall' thing is what is allowing the recruitment of these foreign troops in segesta. If I go ahead and Romanize the province as planned, (complex I) will I lose the option to recruit them?
- WOW! Mercenaries are expensive! I'd like to propose that they cost about the same or less than regular troops of the same quality but have a much higher upkeep just for the purpose of plausibility. (provided it doesn't have any adverse gameplay effects of course)
- AI expansion does seem limited (which isn't completely a bad thing since my expansion is slow too) but I hope this is not going to always be the case. It seems their biggest problem is that they underestimate the strength of Eleutheroi (sp?) garrisons.
- What's with the 30000+ starting treasury that is never actually physically there? i.e. in the financial summary it says you have 33000 minai but you start with 3000, etc...
- Oh and before I forget, why in God's name do naked warriors have 2 hitpoints? I know they were hopped up on drugs or what not but it's a little too much methinks.
Seriously, this is well beyond a simple mod imo. It's like a whole new game now.




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