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  1. #1
    Marcus Bestia's Avatar Civis
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    Default upgrading ports - losing money?

    hi,
    first of all i must say this mod is superb! i found it very hard in the begining but later i developed a taste for it. Costs of buildings and troops are high, i like it because it prevents AI (and you too) from spawning armies.
    Now the issue - it is related to upgrading trading port to comercial port. When i right click on trading port (Bristol for example) it shows me its attributes, increase in region wealth per turn besides others. In case of Bristol it is +375. OK, now i right click on image of commercial port (posible upgrade of trading port) on "Bristol card" and it shows me increase in region wealth +100. So i believe it means when i upgrade trading port to commercial port i gain more trading capacity, more sea routes but in region wealth i'm loosing money? Is it how it supposed to be? I dont like it this way, when i invest my money to port enlargement i want rise in income too.
    So if my thought is right, can somebody (probably modder) explain me how to change it in game files?
    Thanks

    I have the latest patch of the mod and patch 1.5 of the game

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: upgrading ports - loosing money?

    Well, if it is not stacking then the value is incorrect in the tables -- I will take a look at it tonight and release a HOTFIX if needed.

    The value assigned to buildings are in the ModCore in building effects.

    I'll let folks know what I find out tonight!
    Last edited by l33tl4m3r; January 04, 2011 at 12:15 AM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    ODaly's Avatar Semisalis
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    Default Re: upgrading ports - loosing money?

    Quote Originally Posted by l33tl4m3r View Post
    I'll let folks know what I find out tonight!
    /wry: You're a dirty liar. [EDIT: ...and I'm a forgetful idiot.]

    OT: Thanks for mentioning this. Playing as a maritime nation like the Netherlands (as I usually do), that could have a serious impact on vital cashflow early on. I guess I just never noticed after sending a fleet to Africa. *ch ching*
    Last edited by ODaly; January 04, 2011 at 03:43 AM.

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  4. #4
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: upgrading ports - losing money?

    LOL! "Dirty Liar"?

    Anyhow, as I said in my first post in response;

    Quote Originally Posted by l33tl4m3r View Post
    Well, if it is not stacking then the value is incorrect in the tables -- I will take a look at it tonight and release a HOTFIX if needed.

    The value assigned to buildings are in the ModCore in building effects.

    I'll let folks know what I find out tonight!
    ...and;

    1. The values stack.

    2. The values in the tables are correct.

    3. No HOTFIX is needed.

    Any questions, please let me know.

    EDIT: If anyone finds the values do NOT stack, let us know! Also, don't listen to ODaly, he keeps me on my toes, lol!
    Last edited by l33tl4m3r; January 04, 2011 at 03:58 AM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  5. #5
    Marcus Bestia's Avatar Civis
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    Default Re: upgrading ports - losing money?

    thank you for quick response. however....
    the are screenshots from my campaign as britain.
    i can see:
    trading port +375 to region wealth
    commercial port +75 to region wealth
    i think it's bug. Or is it typing error only?

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  6. #6
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: upgrading ports - losing money?

    Right, that's what I mean by stacking -- Base region wealth +375 for the trading port +75 on TOP of the initial value and the +375 for the commercial port.

    If you look at the ports, NONE of them add more than the first because the region wealth is adjusted but the values between the buildings stack, one does not cancel out the other.

    So your ports don't give you +375 then it drops to +75, when you reach commercial port you will be generating +450 region wealth.

    You should be able to test this by simply noting region wealth, then seeing how it changes as each are built.

    I will do some testing with 1 turn build times to make sure things are stacking as they should be, hence my post edit about letting me know if values are not stacking correctly.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  7. #7
    grandpa's Avatar Elite Bytebumbler
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    Default Re: upgrading ports - losing money?

    If I may add, You will also increase 20 more per turn, to 40 per turn wealth to region. This will add significant wealth generation within short order. Trust me when I say you will quit looking at how much gold you have. You will be rolling in it. you will be harder pressed to find something to spend it on.
    The increase in region wealth per turn is so paramount to upgrade as soon as possible in all regions. It will be tremendous. it is 1772 in my current campaign, I think I have 16 million and growing. Money is only a problem in the short term, which is making the game harder, more challenging (sp). Hang in there.

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    on investment. grandpa

  8. #8
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: upgrading ports - losing money?

    Grandpa is certainly correct about that, money does come easy later -- this is something that's always been looked at but we haven't really considered a change yet.

    On the first note, the trading port's value has to be a typo; one I assumed our campaign designer had done for a reason but I can't see one.

    I believed the values stacked as they do with technologies that are not obsoleted when a higher tech is researched.

    If I get in touch with alpaca and he has a gameplay reason for it then fine, if not we'll HOTFIX this soon!

    Great spot, I had never noticed this before!
    Last edited by l33tl4m3r; January 05, 2011 at 10:16 PM.
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  9. #9
    ODaly's Avatar Semisalis
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    Default Re: upgrading ports - losing money?

    The first time I ever got obscenely rich, I had upgraded all my roads without reading what they were, just so I could spend some of it. Later I looked back and misread them as "Metal Roads" and I thought to myself holy t*ts I have roads MADE OF STEEL! As was said before, money is only an issue for the first couple decades nearly regardless of what you do. APE:TI's done a fantastic job of preventing military steamrolling; if only the same could be done for financial steamrolling, though that's mostly a vanilla issue.

    EDIT: Don't listen to l33t. I am an angry internet bully. rawr.
    Last edited by ODaly; January 05, 2011 at 08:57 PM.

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  10. #10
    Marcus Bestia's Avatar Civis
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    Default Re: upgrading ports - losing money?

    i dont want to be a pain in the ...., but
    i have three ports in england (2 trading ports, 1 commercial port). When i right click on them, i can see:
    trading port in Liverpool + 250 region wealth
    trading port in Bristol + 375 region wealth
    commercial port in Greenwich + 100 region wealth. Added together it is 725 region wealth for England. On the region card, there is same number 725 region wealth from ports. Game takes exact figure from building cards, not base + upgrade. So in this case i'm loosing 400 pounds (gross base income) from commercial port in Greenwich every turn
    imho hotfix is needed

  11. #11
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: upgrading ports - losing money?

    Quote Originally Posted by Marcus Bestia View Post
    i dont want to be a pain in the ...., but
    i have three ports in england (2 trading ports, 1 commercial port). When i right click on them, i can see:
    trading port in Liverpool + 250 region wealth
    trading port in Bristol + 375 region wealth
    commercial port in Greenwich + 100 region wealth. Added together it is 725 region wealth for England. On the region card, there is same number 725 region wealth from ports. Game takes exact figure from building cards, not base + upgrade. So in this case i'm loosing 400 pounds (gross base income) from commercial port in Greenwich every turn
    imho hotfix is needed
    Right... exactly what I said three posts ago.

    Unless alpaca has a gameplay reason for the increased wealth on the trading ports we will be dropping, drastically, the initial values of the trading ports.

    It all depends on how his numbers crunch vs increased trade commodity values and increased number of trade routes as compared to region wealth and it's effects on income.
    Last edited by l33tl4m3r; January 07, 2011 at 10:37 AM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  12. #12
    Marcus Bestia's Avatar Civis
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    Default Re: upgrading ports - losing money?

    Quote Originally Posted by l33tl4m3r View Post
    Right... exactly what I said three posts ago.

    Unless alpaca has a gameplay reason for the increased wealth on the trading ports we will be dropping, drastically, the initial values of the trading ports.

    It all depends on how his numbers crunch vs increased trade commodity values and increased number of trade routes as compared to region wealth and it's effects on income.
    i didnt understand exactly before, it's ok now, thanks

    there is one more thing i found out. in the research tree, in the metal industry column there is the last one technology you can research without researching previous technologies. it is visible on the screenshot below.

    Spoiler Alert, click show to read: 

  13. #13
    ODaly's Avatar Semisalis
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    Default Re: upgrading ports - losing money?

    Hmm. If I'm reading the tree correctly, that last tech doesn't require the previous ones; however, it requires the highest level of metalworking building to be researched. This means that under normal circumstances, you'd need to research all the previous techs to upgrade the building which then unlocks the final tech. You might have opened a loophole by capturing a territory with such an upgraded metalworking building while you yourself had not yet done all the requisite research.

    Of course that's just speculation. Some more specific info would help figure out what caused that issue.

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