what do you mean? About what? skeleton lack of armor model or incomplete translation?
I didn't notice any stability change - I mean, instability - but then I wait for the translation update to re-begin a new Undead campaign, again...
Can't be worse than Martin's (but then he's a Sith) and Yoda is pretty cool IMO
End of OT.
I like the new models but i still think they need to be tough, because like cannon fodder they dont hold the enemy time enought
With just 2hp but keep the actual stats would make them very useful
This may be a silly/noob question but, how do I get Black Grail Knights? I was playing as dwarves and saw that Sylvania had some and I really want to get them in my Sylvania campaign D:
I ran into what I believe might be a problem with my campaign. Within my first few turns (I can't remember exactly, but no more than 10) I received the Necromancer units with their general. However, in that turn I also did a battle in which the game crashed immediately after. However, when I reloaded the game at the point before, the Archmage and his Necromancers did not arrive on the same turn. In fact, i'm in turn 40 as we speak and I still don't have them.
I also lost my entire royal family to a streak of assassinations at around turn 20, Manfred von Carstain himself being amongst the victims. Now the only surviving member of the bloodline is a minor character you receive at the beginning of the campaign. Since then, i've been receiving dozens of adoptions, but none of them are vampires! I had thought the assassinations were a script, seeing as all the deaths occurred within two turns.
Also, on a side note, when do you receive Blood Dragons? I'm 40 turns in, as I said, with the Blood Keep in my control and fully upgraded. Is my campaign bugged?
Blood Dragons come in a script
So how would you explain my Archmage/Vampire Necromancer problem? Does the script generate them randomly?
Same with them. They come randomly. I recieved Blood Dragons on turn 1 in one game and in another I never recieved a merc unit. It's just random.
Also, for your assassinations, I'm sure that will be just a one time thing. I've never encountered something like that in any of my 3 or 4 Sylvannia campaigns
It was a major blow to my campaign. I haven't had a single vampire since. I've got mortal generals commanding my armies of Undead.
Indeed, none of the newly adopted family members are vampires.
I get it for the main generals (even if that's weird) but for the family members... there's no way. They HAVE to be all 100% vampires. Logic!
Sylvania characters shouldn't be random. They must be ALL vampires. That would simplify + those are Vampire Counts, dammit! (litterally )
BTW the only way a mortal could command undeads would be as a Necromancer. Lets simplify=all Vampires
As for now, this factions relies too much on Empire factions script. Who's with me for a Vampire Mod to personalize them a bit more?
My opinion
Last edited by angus young; January 09, 2011 at 06:21 AM.
As we're at personalization:
Submod on the interface and event.
Sylvania, 20 mb. It should work well for this version.
http://www.twcenter.net/forums/showthread.php?t=322577 - event.
http://www.twcenter.net/forums/showthread.php?t=322799 - interface.
How would look like this mod? Please write in simple English, I understood everything without effort.
... what you can do in Drakenhof, turn 1
On another subject:
Vampire Cult
It seems that this "religion" is messed up in 1.41. It was mentioned before here but I didn't pay enough attention. Sorry.
Turn 1: all Sylvania has a 90% VCult score.
Turn 2: VCult drops to 64% and stay like that, for no reason at all.
Although the liche "priests" can raise VCult in foreign provinces, they seem unable to do it on VC mainlands.
I've never seen this on any Med2 mod or any TW-based game...
That + the CTD on the siege battle at Blood Keep (me defending) who can't even load = I quit CoW campaigns until the 2 problems are fixed - that, and:
- the Krell anomaly, go HERE
- the Blood Dragons who never show up
- the human (not Vampire as they all should be) VC generals & characters
PS: @ MartinVon Carstein: sorry, I totally forgot about multi this sunday. My bad...
The problem with making all Sylvania generals vampire is that vampirism is a personality trait in the game but the way traits work there is no way to make a trait with a 100% chance of being inheirited within the nuclear part of your family (the ones related by blood) and of course theres no way to guarantee the trait is transferred to adopted members (sorry no neck bite for you). You could do it by script but I don't think you can write a script in such a way that all new family members get the trait. Hence the problem. The devs could lengthen the family but you still need to wait for the buggers to mature and get old enough to take command.