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Thread: Troops keep redeploying during battles

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  1. #1
    ViolentGoldFish's Avatar Foederatus
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    Default Troops keep redeploying during battles

    Apologies if this has already been spoken about\resolved.

    It's not game destroying just a little annoying at times, but when i move some units around (infantry) they line up, fire once, then they start to clump together and redeploy very slowly. If im not paying attention then it can be battle changing, but it's a very minor complaint.

    Thanks for any advice

  2. #2
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: Troops keep redeploying during battles

    I have never noticed such a thing, any particular unit or terrain?
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  3. #3
    ViolentGoldFish's Avatar Foederatus
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    Default Re: Troops keep redeploying during battles

    Quote Originally Posted by le vengur View Post
    I have never noticed such a thing, any particular unit or terrain?
    it has done it on different occasions, different terrain and different units, but it seems to be only core infantry units, not ones like snipers\flamethrowers etc.

    its not a huge problem, so if its just a path finding problem from vanilla then im sure we can live with it

  4. #4
    irontaino's Avatar Protector Domesticus
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    Default Re: Troops keep redeploying during battles

    That happens to me, also sometimes my units will just walk in some random direction, usually forward.
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  5. #5
    Piledriver2311's Avatar Semisalis
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    Default Re: Troops keep redeploying during battles

    I often encounter this; Ill have a battalion attack (click, not fire at will) and after awhile, the unit turns sideways for no apparent reason.

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  6. #6

    Default Re: Troops keep redeploying during battles

    Yeah, happens to me sometimes too - Unfortunately this is just a bug carried over from vanilla, something to do with poor pathfinding I imagine.
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  7. #7
    Aanker's Avatar Concordant
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    Default Re: Troops keep redeploying during battles

    I have noticed that it seems to affect mainly units set to loose formation (light infantry behaviour?). Either way, this is a problem with N:TW vanilla pathfinding not coping with big units, I believe.

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