Can somebody here make me a nice, long strategy guide for the Kingdom of Pergamon? Like if i were to go Byzantine?
Can somebody here make me a nice, long feet massage ?...like if I were to go to massage-salon ?
EDIT: ...Grouchio,you handed that on a plate, son...couldnt resist.......
Last edited by chris10; January 03, 2011 at 07:49 AM.
I don't understand why you need a Pergamon guide; campaign map wise, simply expand east into Seleucid and Pontus territory. In battle, use your Macedonian phalanx units to hold the center and the traditional phalanx units to sweep around the sides.
<<Un collègue; un ami.>>
Come on! Give Grouchio a break! Heres only 16 years old.
hes only 16! give him a break.
I use no phalanxes at all. I use legionaries (galatian swordsmen are useful here, or thureophoroi early on) in the center, hoplites on the flanks and cavalry for encircling. It's a pretty roman way of fighting, which is logical, because THEY ultimately won in all of this. Also, it messes with the AI. If you engage the flanks of a phalanx line and let your legionary-like forces loom in the center, that idiot will use it's center to support the flanks, exposing it to javelins and the eventual charge from all sides. Phalanx is a deathtrap.
And did you hear about the Macedonian empire from Spain all the way to Syria? :-)
Just capture some neutral settlements first and maybe some Ptolemaic territory in Asia Minor
Then go for Macedon and the Free Greeks...
Keep the Free Greeks on the North...Don't capture the settlement because they will act like a buffer state between you and the Dacians.
After consolidating your position in Greece, you have the option of Italy or the East
I usually go for the East...
(In my campaign I allied with Rome. They never betrayed me, I betrayed them after I conquered the East.)
There's a lot of land in the East so...
Pontus first then the Seleucids...
If you go for Italy, Ally with the Carthaginians. Basically, the Carthaginians will act like Front line fodder, keeping the Romans busy. Move on to Sicily first, capture Southern Italy, then move on Rome.
This is what I did...
Why flank with heavy infantry, if you have an overwhelming cavalry force?It's simple: you can't attack a phalanx head on and the phalanx is flanked by elite infantry. I use hoplites to keep those occupied and don't commit the center until I've cleared out enemy cavalry (including the general), artillery and archers with my own cavalry. And there you have it, double envelopment, check-mate.
My friend Grouchio let me give you some campaign basics ussing Pergamon as quide , but that could be used in any campaign.
1st: Your faction's position in the world.
Pergamon is a small state surounded by superpowers. That means that you have to gain some time before you will have the power to expand.
Check if there are regions that do not belong to any other factions and use basic armies or mercenaries to capture them before an other neibour of your will.
Reqruit diplomats and spies.
To gain time you will need.
Information
Allies
Spies allow you to see how the superpowers moove their armies around you.
You will have to choose which side you will be on.
A good choice is to try to become ally with Seleucids just because they are to close to you and you do not want to be engaged in an early war with a superpower.
Try to become ally with everyone around you if this will be possible but always keep an eye to them. Pergamon is in a crossroad and your lands will be soon enough a primary target for their expansion.
To win a war you need 3 things.
Money
Money and
Money.
Gaining time will allow you to trade with as many as possible states around you.You need access to the sea but if you wont be provoked avoid to open war with any one in early stage.
Your army is a mix of hellenistic and eastern army.
That means that if you know the advandages of your units you will be able to fight against any opponet. Use cavalry against phalanxes (at thie sides or rear afcourse) and use archers and phalanxes against ennemy cavalry.
There are some realy important cities around you.
Act quicly and capture them.
In the start choose some cities for financial development and some to give you armies. That way you will have both soldiers to make wars and money to suport them.
As Pergamon you will soon find your self in defensive position. Inprove your cities walls to help you keep them free.
You must choose your opponets wisely.
That means that let the ennemy strike 1st.
Then march to ennemy's closest coastal cities. Pergamon is to close to the sea and soon you will need more ports and their trade bonus.
A good choice is top create a sea of your own.
Aegean sea is closer to you but it includes to many states. Choose one and attack or let some of them attack you 1st.
That's all for tonight.![]()
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
What I did with my Pergamum campaign was to take as many of the rebel settlements around before my neighbours did. I think I managed to take about 4-5. I was also swimming in the money so I bought the Egyptian cities in the south of Turkey for 15 k each, I didn't want to attack them yet since they were allies. By now Macedon and the Greeks attacked me but I was ready for them. I'm planning on attacking pontus since they're weak.