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Thread: Napoleonic Total War 2 Sub Mod:Campaign

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  1. #1
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    good morning...happy to read you like it...what did you mean in detail with all land is pink???
    ps...later if you want to change a nations color, just go to the sm factions txt....go to your favourites entry and change the rgb entry to whatever you want to...

  2. #2

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    download link is down. can someone help me

  3. #3
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...for me the link from the first page work...

  4. #4

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    The Ottomans are WAY WAY WAY too overpowered. They come ramaging down Europe with full stacks well within 10 turns of the game. Can't you add like a Greek faction in there somewhere? Or some sorta faction to counter act all that craziness? It seems late late game it boils down to Russia, Ottomans, Spain and YOUR NATION fighting for survival. Austria never stands a chance, France gets screwed once Naples and Spain start pushing upwards. But besides that its a well done campaign and HIGHLY needed for this mod. All it needs are,

    More Ancillaries (Appropriate to the timeline)
    More Traits
    More different buildings and such

    Also is it me or does cavalry SUCK BALLS in this mod? Granted I understand charges were less effective on during the arrival of firearms, but my freaking Lifeguard cavalry SHOULD NOT just melt like that. How come infantry charges do more damage then cavalry charges? I'm trying not to rant here but these are legit arguments!

    Also a biggie for me right here is the seemingly nonsensical naming of characters. General General Crown Prince Robertson XI should not exist and such. I understand this is EARLY EARLY alpha and stuff but just putting in my two cents. Its a ing amazing mod and the maps are AWESOME.

  5. #5

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    All the land terrain is pink I'mma try to upload a screeny...

  6. #6

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    The game also crashes when I go into a battle saying that I missing tons of files.

  7. #7
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    well...that are good points here...please remember...this actual campaign was a one man work from hannibalceasar...i just try it out this month for the first time, and decided to mod it a bit as side project, to have some nice battles...in a nice timeframe....
    first....the rs2 map will not look wired like above...promised.....
    second...i noticed all these errors too...so in my actual test campaign, all errors for the strat-map txt are gone...i get just one error....as i tried to fight a bavarian army on one point on the map...elsewhere....either attacking towns or in the field, until now it works for me....
    third....for me the names are also funny....so if i got time...i will care for this in the first version too....
    fourth....i not planed to rework traits..anc...maybe later this year...cause i have alot to do with roma vicit and wwc....sorry but like hc i work on it alone....
    ....main work is still rework of models...lü bu promised to help with some new one, but it seems-they will not come in the first version....but i think some of the reskinned units are looking good too....will make some screens today.....

    at last....always remeber to respect everys modders work...errors are there to be solved and to learn...thats what i trying to do....so stay tuned....
    Last edited by leoni; March 23, 2012 at 12:40 AM.

  8. #8
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by IHuffwindex View Post
    The game also crashes when I go into a battle saying that I missing tons of files.

    that....is interesting.

    does it also happen with factions aside from the United States?
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  9. #9
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...reworked unit-screens...textures from lordz mods...ntw...european wars...web sources...

    hessen-saxony-grenadier





    garde-grenadiers

    xxxhessen

    xxxsaxony

    xxxwürttemberg

    xxxholland



    hussars

    hessen

    württemberg

    holland



    ...strat generals also reskinned...more to come....
    Last edited by leoni; March 23, 2012 at 04:51 AM.

  10. #10

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Happens to all of my factions and all the campaigns. Game also crashes when I go into battle.
    So should I uninstall the game and download the submod campaign only instead of the actual one or ... what?

  11. #11
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...isnt so hard...i installed ntw2...it started it...i could play it...alright....than i renamed just the ntw folder...into something stupid like lilleput...than i unpacked the hc one turn campaign download....copy and paste his ntw folder into the main rome path....finally it worked...without this strange coloured map...etc...

  12. #12

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Just wondering do I need the NTW2-waterloo-0.2.6 patch thing to play this ?

  13. #13
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    you just need hannibalceasars submod...nothing else...

  14. #14

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    game crashes during a siege battle.. it says something about Ligny missing? happens alot in africa when i invade. just a bug i found. also in random battles around the map itll crash and say building not found. since this is just a beta id thought and let you guys know of problems i run along during my campaigns (sorry my english is bad)

  15. #15
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...the ligny problem i got also....rare times....i fought different towns without a crash...i thinkg its because the basic was just made for the historical battle stuff, not for the campaign...

  16. #16
    GRANTO's Avatar Domesticus
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    this is taking shape good style

  17. #17

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    It says(when closing game):
    Script error in napoleonic/ data/world/maps/campaign/mundus_magnus/descr_strat at line 876, column 5. There should be no buildings in a village!
    Is this important?

  18. #18
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    well known error for hc version...so you can play it...but get this message, when returning to desktop...

  19. #19

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Ok! Thks, my friend! Keep the good work!

  20. #20

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Hi, friend, I love your mod! a question, would it be possible to add more factions to this mod, as you did in the risk-mod? This would be fabulous!! I believe this would enhance a lot your great work.

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