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Thread: Napoleonic Total War 2 Sub Mod:Campaign

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  1. #1
    McScottish's Avatar The Scribbling Scotsman
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Greetings,

    Two things, firstly, how is everything going and should we expect a 'patch' any time soon? If so, what would be the changes, and, if not, then don't worry about rushing and such...we can wait.

    Secondly, could you/would you please be able to replace the Highland regiments drummer with a piper? I know that seems like a trivial thing, but it bugs the hell out of me!

    Apart from all that, thank you for doing what you've done, I'm playing a campaign and writing an AAR about it thanks to you.

    P.S.

    Ah yes, as said by someone else, the United-Netherlands/Holland do seem to be rather missing from the map as well as a few incorrect settlement names.

    Now, I am not a skinner or a modder really, but if you ever need help with historical information etc, then I'll be about and feel free to PM me.


    Long live hannibalcaesar!

  2. #2

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    by the way i'm use Campaign "Mastery Europe" but i can't save the game
    any solution.?

  3. #3

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Hello,

    After the first time I played the mod (I just sarted a campaign, playing one turn), I received the error message below, just after I closed the game from the main screen to desktop (therefore this should not be a CTD, I guess, but a minor issue):

    "script error in

    napoleonic/data/world/maps/campaign/mundus_magnus/descr_strat.txt, at line 876, column 5.

    there should be no buildings in a village!"

  4. #4

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by Ulakanakulot View Post
    Hello,

    After the first time I played the mod (I just sarted a campaign, playing one turn), I received the error message below, just after I closed the game from the main screen to desktop (therefore this should not be a CTD, I guess, but a minor issue):

    "script error in

    napoleonic/data/world/maps/campaign/mundus_magnus/descr_strat.txt, at line 876, column 5.

    there should be no buildings in a village!"
    i had this problem too
    and i can't save game too

  5. #5
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...i noticed many errors in the descr_strat...but i always could play this submod...save and load without
    problems...but just played with france...shortly i began to mod this submod...
    even yet i m hang on with adding new factions....got to solve it...

  6. #6

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by leoni View Post
    ...i noticed many errors in the descr_strat...but i always could play this submod...save and load without
    problems...but just played with france...shortly i began to mod this submod...
    even yet i m hang on with adding new factions....got to solve it...
    by the please fix the Emissary image so be more than smoothy
    and make the border be real

  7. #7
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...please specify what do you mean with real borders...in those times borders are always changing and far from being something so static...also it is nearly impossible to show all these little houses..lordships...whatever fragmented ownerships within the german lands correctly...it could be just a approaching...but better than nothing...
    or just say what you dislike, by watching these screens...

  8. #8
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    As creator of the danish submod, I allow you (with pleasure) to use my submod to add the glorious danish nation to your epic campaign !
    Good luke and good job !

  9. #9
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...good news...so we have to include your work..a great gift thank you...

  10. #10
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...well followers...unitl now, for the reworked campaign you will be able to play as french, britian, swedish,
    austrian, russian, ottoman, spanish, prussia
    removed...portugal...brunswick...usa

    new
    danish
    saxony
    bavaria
    hessen-kassel
    würtenberg

    just want to ask you all...what more do you want to play...and show some screens of retexture...2d art...flags i founded from ntw mods....
    Last edited by leoni; March 18, 2012 at 04:49 PM.

  11. #11
    McScottish's Avatar The Scribbling Scotsman
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by leoni View Post
    ...well followers...unitl now, for the reworked campaign you will be able to play as french, britian, swedish,
    austrian, russian, ottoman, spanish, prussia
    removed...portugal...brunswick...usa

    new
    danish
    saxony
    bavaria
    hessen-kassel
    würtenberg

    just want to ask you all...what more do you want to play...and show some screens of retexture...2d art...flags i founded from ntw mods....

    I'd request being able to play as the United Netherlands/Holland. Everything else seems pretty good

  12. #12
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    thank you both, for your opinions-support...in case of voices...i never change this before...so i have to try it out, for myself i dont care about so much, i m lay more attention on the right music....

    ....ok...i will add the netherlands too....after many frustrating errors, i had to rebuild many unit entries...the new factions rooster, arent as big as for the main factions...will see what is possible to do for me...

    i ask around by modellers, to help me out reworking some units...unfortunatley without succes yet....so maybe i cant bring you new units, as detailed as for ntw....sorry

    so my goal is to finish this week the work on it...and upload all files...i will see you...

    ...danish are added...two more towns...Halle...Münster....
    Last edited by leoni; March 19, 2012 at 03:54 AM.

  13. #13

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    sounds great but are the voices fixed? when i command the generals are not speaking in the right language.. sounds like swedish.. its a bug that i thought id bring up. and thank you for making the CP always want to charge your awesome for fixing that !!!

  14. #14

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    if theres a new version that u modders have out can i be given the link to it? btw thank you for all your hard work. i still play the camp and i enjoy your hard work very much. so again thank you.

  15. #15

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    about the voices if it cant be fixed ill just have to tune it out. i just like to get into the game when in combat. i cant wait for you guys to realease this new work. im sure itll be great nonetheless. being of spanish blood thank for not deleting them if i knew how to mod id help as much as i could but im dumb so id be no help. i do enjoy the work you fellas put in this game. just keep the CP smart if you will. have them attack and bayonet charge. its a great challenge specially when facing the feared Old Guard. good luck fellas .. \

    Dios los bendiga.. todos son caballeros en mi mente.

  16. #16
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...i never wanted to delete anything...but i faced many problems...now it seems solved...after playing some soccer, i will start to work on 2d art, unit retexturing....more...will post some screens later evening...

  17. #17
    McScottish's Avatar The Scribbling Scotsman
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    You shouldn't have much problem with the Netherlands, unless you deleted them They're already in the NTW single-player game, as well as custom battles in this sub-mod. Thank you for all your hard work, leoni, and hopefully you can get some modellers soon!

  18. #18
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...netherlands are done...will post some map screens again too...will add Kolberg for prussia...
    if someone got more wishes for towns...please tell me...
    Last edited by leoni; March 19, 2012 at 05:37 PM.

  19. #19
    leoni's Avatar Campidoctor
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    ...watch out for news...always...

    Napoleon1






    Napoleon2






    Napoleon3




    Last edited by leoni; March 19, 2012 at 05:44 PM.

  20. #20

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Great submod but... why is all the land pink for me?

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