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Thread: Napoleonic Total War 2 Sub Mod:Campaign

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  1. #1
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by The Noble Duke Of York View Post
    Played around with this a bit yesterday. Marvelous! Outstanding start and after you've had a bit of RL I hope you'll return to tweak it.

    Couple of minor things: Didn't notice an ability to create diplomats...is this coming later? Also I noticed none of my initial armies had artillery. Seems a bit odd and I was playing as France and was attacked by Napoli. I was able to create artillery in Paris but not St. Etienne where I was attacked (didn't matter too much as I smoked the Neapolitans fairly easily without artillery). Perhaps this can be changed later on?

    But an outstanding job really and you are to be commended!
    As for being attacked by Napoli, that is just RTW AI, nothing can be done about that. As for diplomats, they should be recruitable in all major cities, but look at it. As well, artillery can also be only created in cities.

  2. #2

    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    I can not attack the settlements.
    I always attack when the crash.
    perhaps because it lacks the city center?

  3. #3
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by SEBYKIKO View Post
    I can not attack the settlements.
    I always attack when the crash.
    perhaps because it lacks the city center?
    Yeah, pretty much, i forgot to mention that, but i had to release a beta as promised, so...

  4. #4
    Domesticus
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Gamefront blocks downloads from people in many Eastern European, Scandanavian, Central American, South American, and some other countries Hopefully someone can upload it to a friendlier website

    Anyway, what would I need to have for this mod? Patched RTW, the Napoleonic TW, and then the Submod?

  5. #5
    Mr.Gorby's Avatar Semisalis
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Strange, but on strategic mode map all function, but when I try to fall into ...СTD. (custom battle job)



  6. #6
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by Mr.Gorby View Post
    Strange, but on strategic mode map all function, but when I try to fall into ...СTD. (custom battle job)
    ou mean attacking cities? this is a known byg, working on being resolved

  7. #7
    paradamed's Avatar Praepositus
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by hannibalcaesar View Post
    ou mean attacking cities? this is a known byg, working on being resolved
    Anxiously awaiting for the fix to this bug. Thanks for this release. It already is a good beginning.

  8. #8
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by Lord Minotaur View Post
    when do you plan to release the full version? and i think from teh screenies the campaign map should be more beutifull/detailed.
    I'm not much of a mapper, though maybe later.

    Quote Originally Posted by paradamed View Post
    Anxiously awaiting for the fix to this bug. Thanks for this release. It already is a good beginning.
    As it was meant to be, a good beginning.

  9. #9
    Tia's Avatar Primicerius
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    I think America should have some British units, such as rifles and artillery, how do I add them to the roster? Because when I try the UC is a peasant and when I load an army that uses them in custom battle, the game crashes (gives me an error about the general)

  10. #10
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by ♔keneticpest♔ View Post
    I think America should have some British units, such as rifles and artillery, how do I add them to the roster? Because when I try the UC is a peasant and when I load an army that uses them in custom battle, the game crashes (gives me an error about the general)
    You have to give the artillery model and the soldiers models to the US as well

  11. #11
    Tia's Avatar Primicerius
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Would that use EDU slots?"

  12. #12
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    No, the US just has to have a texture for the models too.

  13. #13
    Tia's Avatar Primicerius
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    I don't know how to do that.

  14. #14
    Tia's Avatar Primicerius
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    How's the transition to RL going?

  15. #15
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by ♔keneticpest♔ View Post
    How's the transition to RL going?
    Well enough, not much time to mod now due to being busy so much.

  16. #16
    Lord Minotaur's Avatar Biarchus
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    when do you plan to release the full version? and i think from teh screenies the campaign map should be more beutifull/detailed.

  17. #17
    Mont's Avatar Tiro
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Thank you for this HC, downloading now, I think your work across the RTW spectrum deserves a medal, +rep.

  18. #18
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by Mont View Post
    Thank you for this HC, downloading now, I think your work across the RTW spectrum deserves a medal, +rep.
    Thanks man

  19. #19
    Herr Lindstrom's Avatar Semisalis
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Good luck on fixing the CTD on city battles because sometimes it frustrates me where one of my generals dies because i had to auto resolve. When I played the US Expeditionary force in the Western Med campaign I won... But I lost about 10 generals because of autoresolving when there's a huge stack in a city :S

    also USA needs artillery... could've used a pair of 6Ibs guns or even howitzers to make a few sketchy battles interesting I also find it odd that USA was able to recruit Jannissaries and Sipahis in every village instead of the Ottoman empire, where they could only recruit Nizam lights, militia, and light cavalry. Tbh the one thing that worried me the most was when there were Jannissaries present in the ottoman army in large numbers. Especially in the beginning when I had a lack of cavalry.

    I once had a bridge battle where I was attacking and it would've ended in disaster provided that there wasn't an alternative shallow crossing for my cavalry and reserve infantry to take pressure off of the bridge head... the ottomans had Guard Jannissaries and boy did they cut down a huge chunk off of my men... In most battles I recieve 5-10 percent of casualties if the enemy is militia based and roughly the same size as my army. But these guys were outnumbered and they managed to take out 25% of my army, with only 1 guard jannissary, 2 jannissary, 3 nizam militia, and 2 nizam light, supported with 3 sipahi. I had a full stack of 2 generals, 12 line, 6 Cuirassier. again artillery would have been a nice addition to all of my armies (even my 3 stacks of marines with 18 marines each!)

  20. #20
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Napoleonic Total War 2 Sub Mod:Campaign

    Quote Originally Posted by Herr Lindstrom View Post
    Good luck on fixing the CTD on city battles because sometimes it frustrates me where one of my generals dies because i had to auto resolve. When I played the US Expeditionary force in the Western Med campaign I won... But I lost about 10 generals because of autoresolving when there's a huge stack in a city :S

    also USA needs artillery... could've used a pair of 6Ibs guns or even howitzers to make a few sketchy battles interesting I also find it odd that USA was able to recruit Jannissaries and Sipahis in every village instead of the Ottoman empire, where they could only recruit Nizam lights, militia, and light cavalry. Tbh the one thing that worried me the most was when there were Jannissaries present in the ottoman army in large numbers. Especially in the beginning when I had a lack of cavalry.

    I once had a bridge battle where I was attacking and it would've ended in disaster provided that there wasn't an alternative shallow crossing for my cavalry and reserve infantry to take pressure off of the bridge head... the ottomans had Guard Jannissaries and boy did they cut down a huge chunk off of my men... In most battles I recieve 5-10 percent of casualties if the enemy is militia based and roughly the same size as my army. But these guys were outnumbered and they managed to take out 25% of my army, with only 1 guard jannissary, 2 jannissary, 3 nizam militia, and 2 nizam light, supported with 3 sipahi. I had a full stack of 2 generals, 12 line, 6 Cuirassier. again artillery would have been a nice addition to all of my armies (even my 3 stacks of marines with 18 marines each!)
    1-Wow,just remids me how bad this problem truly is...
    2-I know, us will get artillery, and may fix recruitment, and change army composition.
    3-Yeah, needs fixed, glad to hear the biggest problems.

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