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  1. #1
    tudor93's Avatar Primicerius
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    Default Low taxes and chivalry

    Hi, reading some posts in different topics I found out that keeping the taxes on low in my cities increases my governor's chivalry; well, in my case, I don't know why, the chivalry decreases
    2 turns ago Hubert had Noble in Rule trait (gives 2 chivalry points); he had 2 chivalry points in total
    1 turn ago his trait decreased, and he got Fair in Rule trait (gives 1 chivalry points); he had only 1 chivalry point (in total) left
    and now, his chivalry decreased again, and he now has 0 chivalry


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  2. #2

    Default Re: Low taxes and chivalry

    I have been wondering as well, but now I've done some digging.

    As StrategyDread and StrategyChivalry are antitraits, a point gained in StrategyDread makes your general lose StrategyChivalry until it is zero, after which the general will start gaining StrategyDread.

    There are only two triggers that directly reduce StrategyChivalry and they are both about abandoning a crusade. But there are plenty of triggers that allows your general to gain StrategyDread. I think the "governing9" trigger is the cause of your current problem.

    Spoiler Alert, click show to read: 
    Code:
    Trigger agents5
        WhenToTest LeaderOrderedSpyingMission
    
        Condition MissionSucceeded
    
        Affects SpyMaster  1  Chance  100 
        Affects DeceiverVirtue  1  Chance  2 
        Affects StrategyDread  1  Chance  5 
    
    ;------------------------------------------
    Trigger agents8
        WhenToTest LeaderOrderedAssassination
    
        Condition MissionSucceeded
    
        Affects AssassinMaster  1  Chance  100 
        Affects DeceiverVirtue  1  Chance  5 
        Affects StrategyDread  1  Chance  50 
    
    ;------------------------------------------
    Trigger agents8a
        WhenToTest LeaderOrderedAssassination
    
        Condition not MissionSucceeded
    
        Affects AssassinMaster  1  Chance  10 
        Affects DeceiverVirtue  1  Chance  10 
        Affects StrategyDread  1  Chance  25 
    
    ;------------------------------------------
    Trigger agents20
        WhenToTest LeaderOrderedBribery
    
    
        Affects PoliticsSkill  5  Chance  50 
        Affects DeceiverVirtue  1  Chance  10 
        Affects StrategyDread  1  Chance  25 
    
    ;------------------------------------------
    Trigger agents22
        WhenToTest AcceptBribe
    
        Condition Trait StrategyChivalry > 0
    
        Affects StrategyDread  4  Chance  100 
    
    ;------------------------------------------
    Trigger governing8
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and GovernorTaxLevel = tax_extortionate
              and GovernorLoyaltyLevel < loyalty_happy
              and Treasury > 10000
              and TimeInRegion > 3
    
        Affects StrategyDread  1  Chance  33 
        Affects HarshRuler  1  Chance  8 
    
    ;------------------------------------------
    Trigger governing9
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and Treasury > 50000
              and Trait StrategyChivalry > 0
    
        Affects StrategyDread  1  Chance  33 
    
    ;------------------------------------------
    Trigger governing10
        WhenToTest GovernorAgentCreated
    
        Condition AgentType = assassin
    
        Affects StrategyDread  1  Chance  100 
    
    ;------------------------------------------
    Trigger governing11
        WhenToTest GovernorAgentCreated
    
        Condition AgentType = spy
    
        Affects StrategyDread  1  Chance  33 
    
    ;------------------------------------------
    Trigger extermination2
        WhenToTest ExterminatePopulation
    
    
        Affects Genocide  1  Chance  100 
        Affects Bloodthirsty  1  Chance  10 
        Affects StrategyDread  1  Chance  100 
        Affects HarshJustice  1  Chance  20 
        Affects Authoritarian  1  Chance  3

  3. #3
    Double A's Avatar person man
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    Default Re: Low taxes and chivalry

    If you start zapping people's sentries, your faction leader will lose chivalry, and I assume one of those characters was a leader.

    here are triggers:

    Spoiler Alert, click show to read: 

    Mean Leader (StrategyDread 1)- +1 Dread, gained after 1 point of
    StrategyDread
    Cruel Leader (StrategyDread 2)- +2 Dread, upgrade after 2 points of
    StrategyDread
    Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority, upgrade after 4
    points of StrategyDread
    Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, epithet "the
    Malevolent", upgrade after 8 points of StrategyDread
    Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, epithet "the
    Tyrant", upgrade after 16 points of StrategyDread

    Again, they misspelled "Tyrannical", not me.

    StrategyDread has StrategyChivalry as an antitrait.
    A faction leader gains a point of StrategyDread with 5% probability when they
    order a successful spying mission, with 50% probability when they order a
    successful assassin mission, with 25% probability when they order a failed
    assassination mission or a bribery.
    A general who has no levels of StrategyChivalry who accepts a bribe gains 4
    points of StrategyDread. A general gains a point of StrategyDread when he
    exterminates the population.
    A governor who creates an assassin gains a point of StrategyDread. A
    governor who creates a spy gains a point with 33% probability.
    At the end of any turn, a governor who is in a settlement for more than three
    turns, a tax level of extortionate, and a loyalty less than happy with a
    treasury greater than 10000 gains a point of StrategyDread with 33%
    probability.
    At the end of any turn, if the treasury is over 50000, any general with no
    levels of StrategyChivalry gain a point of StrategyDread with 33%
    probability.
    ---
    Fair in Rule (StrategyChivalry 1)- +1 Chivalry, gained after 1 point of
    StrategyChivalry
    Noble in Rule (StrategyChivalry 2)- +2 Chivalry, upgrade after 2 points of
    StrategyChivalry
    Chivalrous in Rule (StrategyChivalry 3)- +3 Chivalry, +1 Authority, upgrade
    after 4 points of StrategyChivalry
    Honorable Ruler (StrategyChivalry 4)- +4 Chivalry, +2 Authority, epithet "the
    Honourable", upgrade after 8 points of StrategyChivalry
    Saintly Ruler (StrategyChivalry 5)- +5 Chivalry, +3 Authority, epithet "the
    Saint", upgrade after 16 points of StrategyChivalry

    StrategyChivalry has StrategyDread as an antitrait.
    A general with one or more levels of StrategyChivalry who refuses a bribe
    gains a point.
    A governor gains a point of StrategyChivalry when he builds a small church or
    better, small masjid or better, small chapel or better, or jousting lists or
    better.
    A general who occupies a settlement gains a point of StrategyChivalry. A
    general with less than one level of CrusaderHistory or JihadHistory who joins
    a crusade or jihad gains a point of StrategyChivalry. If a general takes a
    crusade target (but not a jihad target), he gains 2 points of
    StrategyChivalry. If a general abandons a crusade or jihad, they lose 2
    points of StrategyChivalry.
    At the end of any turn, a governor who has been in a settlement more than 3
    turns with a tax level of low and a loyalty of happy gains a point of
    StrategyChivalry with 25% probability. If the treasury is less than 0 and
    the loyalty is greater than disillusioned, he gains a point with 33%

    probability.
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  4. #4

    Default Re: Low taxes and chivalry

    Lowering of taxes increases chivalry due to gain of certain traits if you already have them then it won't increase(chivalry) as this aspect is already full.

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