Mean Leader (StrategyDread 1)- +1 Dread, gained after 1 point of
StrategyDread
Cruel Leader (StrategyDread 2)- +2 Dread, upgrade after 2 points of
StrategyDread
Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority, upgrade after 4
points of StrategyDread
Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, epithet "the
Malevolent", upgrade after 8 points of StrategyDread
Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, epithet "the
Tyrant", upgrade after 16 points of StrategyDread
Again, they misspelled "Tyrannical", not me.
StrategyDread has StrategyChivalry as an antitrait.
A faction leader gains a point of StrategyDread with 5% probability when they
order a successful spying mission, with 50% probability when they order a
successful assassin mission, with 25% probability when they order a failed
assassination mission or a bribery.
A general who has no levels of StrategyChivalry who accepts a bribe gains 4
points of StrategyDread. A general gains a point of StrategyDread when he
exterminates the population.
A governor who creates an assassin gains a point of StrategyDread. A
governor who creates a spy gains a point with 33% probability.
At the end of any turn, a governor who is in a settlement for more than three
turns, a tax level of extortionate, and a loyalty less than happy with a
treasury greater than 10000 gains a point of StrategyDread with 33%
probability.
At the end of any turn, if the treasury is over 50000, any general with no
levels of StrategyChivalry gain a point of StrategyDread with 33%
probability.
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Fair in Rule (StrategyChivalry 1)- +1 Chivalry, gained after 1 point of
StrategyChivalry
Noble in Rule (StrategyChivalry 2)- +2 Chivalry, upgrade after 2 points of
StrategyChivalry
Chivalrous in Rule (StrategyChivalry 3)- +3 Chivalry, +1 Authority, upgrade
after 4 points of StrategyChivalry
Honorable Ruler (StrategyChivalry 4)- +4 Chivalry, +2 Authority, epithet "the
Honourable", upgrade after 8 points of StrategyChivalry
Saintly Ruler (StrategyChivalry 5)- +5 Chivalry, +3 Authority, epithet "the
Saint", upgrade after 16 points of StrategyChivalry
StrategyChivalry has StrategyDread as an antitrait.
A general with one or more levels of StrategyChivalry who refuses a bribe
gains a point.
A governor gains a point of StrategyChivalry when he builds a small church or
better, small masjid or better, small chapel or better, or jousting lists or
better.
A general who occupies a settlement gains a point of StrategyChivalry. A
general with less than one level of CrusaderHistory or JihadHistory who joins
a crusade or jihad gains a point of StrategyChivalry. If a general takes a
crusade target (but not a jihad target), he gains 2 points of
StrategyChivalry. If a general abandons a crusade or jihad, they lose 2
points of StrategyChivalry.
At the end of any turn, a governor who has been in a settlement more than 3
turns with a tax level of low and a loyalty of happy gains a point of
StrategyChivalry with 25% probability. If the treasury is less than 0 and
the loyalty is greater than disillusioned, he gains a point with 33%