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Thread: Unit positioning broken, especially on walls

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  1. #1

    Default Unit positioning broken, especially on walls

    This is a very nasty problem:

    A unit cannot be positioned in different sections of a wall (separated by towers). If a segment between two towers is too small, a larger unit simply will not fit - and the segment remains empty and undefended.

    Also, units will not take certain positions even if there is ample space. For example I tried making a "V" behind my city gate. No trees, no red x, just free space. Nada. And after the deployment phase, if I command some units there, they just won't go and do nothing.

    Kinda breaks the whole mod for me
    Last edited by boxleitnerb; January 02, 2011 at 12:38 AM.

  2. #2
    Scorpius Centaurus's Avatar Miles
    Join Date
    May 2010
    Location
    Brisbane, Australia.
    Posts
    323

    Default Re: Unit positioning broken, especially on walls

    That is not unique to this mod. It is the same for vanilla medieval 2. But with new custom settlements on the way, this mod will be the first to allow huge sized units to position on the walls correctly.

  3. #3

    Default Re: Unit positioning broken, especially on walls

    Oh sorry, then I remembered it wrong. Anyway, that would be great!

  4. #4
    Miroslav Klose's Avatar Protector Domesticus
    Join Date
    Aug 2010
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    Enschede, Netherlands
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    4,653

    Default Re: Unit positioning broken, especially on walls

    Use a different unit size.

  5. #5

    Default Re: Unit positioning broken, especially on walls

    Quote Originally Posted by Maedhros The Magnificent View Post
    Use a different unit size.
    but this makes the battles less "epic"

    Post Scriptum: I loved the unit positioning in Rome TW
    Last edited by Túrin_Turambar; January 02, 2011 at 03:35 PM.


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