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Thread: Generals NEED to be toned down.

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  1. #1
    CelticAssassin's Avatar Civis
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    Default Generals NEED to be toned down.

    Seriously this is just idiotic, and unrealistic beyond belief. How could anyone make generals this freaking overpowered? I charged a single General, (not the bodyguard JUST the general by himself as his whole unit was killed), with a group of 60, yes 60 calvary from the flank and nearly lost. That's right I lost 35 soldiers to a single man, when I even had the advantage of charging him . This is just plain silly and if anyone could tell me how to change the General's stats I would greatly appreciate it as this is ridiculous.

  2. #2

    Default Re: Generals NEED to be toned down.

    when I was playing late era France, I could easily kill enemy general with Lancers or Scot Guards...

  3. #3

    Default Re: Generals NEED to be toned down.

    What did you charge him with, and what faction was he? What were his stats?

    when I was playing late era France, I could easily kill enemy general with Lancers or Scot Guards..
    Lancers are really strong(2 units can rout a so-so army), and scot's guards are good too.
    Last edited by Arker; January 02, 2011 at 12:01 AM.

  4. #4
    CelticAssassin's Avatar Civis
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    Quote Originally Posted by Arker View Post
    What did you charge him with, and what faction was he? What were his stats?

    Lancers are really strong(2 units can rout a so-so army), and scot's guards are good too.
    What I charged with him with should be irrelevant as no man can kill so many regardless. I don't care if they were peasants charging him, 30 + guys is just insane. However to answer your question it was desert calvary. After using up all of my missiles on his bodyguards I charged him when he was by himself. It was the Egyptians, however I don't see why that should matter also. Why does it matter what nationality he is? And his stats actually weren't very good, like 3-4 command 3 chivalry and X amount of loyalty.

    Quote Originally Posted by Lugiahua View Post
    when I was playing late era France, I could easily kill enemy general with Lancers or Scot Guards...
    That's nice.
    Last edited by bɑne; January 02, 2011 at 03:37 AM.

  5. #5

    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by CelticAssassin View Post
    What I charged with him with should be irrelevant as no man can kill so many regardless. I don't care if they were peasants charging him, 30 + guys is just insane. However to answer your question it was desert calvary. After using up all of my missiles on his bodyguards I charged him when he was by himself. It was the Egyptians, however I don't see why that should matter also. Why does it matter what nationality he is? And his stats actually weren't very good, like 3-4 command 3 chivalry and X amount of loyalty.
    I have a story too. I was playing as the Romans, and sent my heir to conquer Kiev. I had one more battle I had 700, they had 2000. My army was crushed, and all I had left was my co-emperor. I charged in, and my general alone killed HUNDREDS before his morale broke and he was captured.

  6. #6

    Default Re: Generals NEED to be toned down.

    Different culture generals have some different basic armor values and melee skills. Its quite reasonable in terms of the game... general might have anywhere from 2-8 hit points and has better armor and melee than the desert cavalry who are not very good melee fighters. As for reality... probably not since either the guy would surrender or be dragged off his horse and killed by weight of numbers. But the game can only replicate so many things, if you make a single guy weak then in the game a unit made of those guys would be quite weak and people would complain about that. AI generals usually get a boost because AI usually kills them quite fast without that. Just don't use desert cavalry for the finish. Weaken them with desert cavalry then chase down the routers with those guys and finish the stronger melee units with your own strong melee units.

  7. #7
    Jambat's Avatar Decanus
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    Default Re: Generals NEED to be toned down.

    Just wondering, is the game modded past Stainless Steel? IIRC, Desert Cav comes in packs of 40 with an amazing 4 or 5 in defense, and honestly are just slightly better than peasant militia in melee in my game. His nationality would matter because if he was say, Turks, you are looking at a Base Defense of 24 IIRC before armor modifiers, while you are attacking with a 4 I think? 3 maybe?. His traits could also matter because even if he is just one guy, if he has enough +HP traits, that one guy could take as many hits as five to ten Knights before dying, and could be packing negative modifiers to your troops.

    I know it sucks, and trust me I've had some of the same moments (about 100 guys fighting the General and the leftovers of his Bodyguard in the Castle square for a good minute), but every RTS has Hero units, and throwing incredibly crappy (at melee) light armor at him I'd expect a good bit of casualties as well.
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  8. #8

    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by Jambat View Post
    Just wondering, is the game modded past Stainless Steel?
    Can't even find the difficulty mentioned so that is where my wondering starts, not to mention modversion, fixes and used submods.
    Quote Originally Posted by PaleBlueDot View Post
    Not very realistic. Let the entire bodyguard group be extra powerful, but giving the king unit have superpowers is just silly.
    *waves hand*These aren't the generals you are looking for....
    Spoiler Alert, click show to read: 
    Let me ask both you and CelticAssassin something. If something is as "idiotic" and "silly" as you say but still the best possible choice in a given system, provided that all of the systems inherited limitations have been considered and weighed against each other - how can you then call the result idiotic? Well, nevermind. Until CelticAssassin answers with his stats I refer you to the search function, this has been discussed before including info on some of the ways to counter it.

  9. #9

    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by CelticAssassin View Post
    Seriously this is just idiotic, and unrealistic beyond belief. How could anyone make generals this freaking overpowered? I charged a single General, (not the bodyguard JUST the general by himself as his whole unit was killed), with a group of 60, yes 60 calvary from the flank and nearly lost. That's right I lost 35 soldiers to a single man, when I even had the advantage of charging him . This is just plain silly and if anyone could tell me how to change the General's stats I would greatly appreciate it as this is ridiculous.
    I think it was Ramesses II who single-handedly held back an enemy army, at least according to egyptian propaganda reliefs. Other ancient kings are some times depicted as killing of a whole enemy army all by themselves. Maybe kings historically did have higher HP than today.

    Anyways, yeah I hate to get at the end of a battle, I have lost very few men, the enemy general lost his unit, and as soon as I kill him off, the remaining enemies will probably rout. So I send two units of spears and maybe a nearby cav militia. Turns out he kills off two entire companies before finally getting wounded or killed, the rest of the army fights on for a bit longer, and my dreams of obtaining a heroic victory are shattered.

    Why should the general have any more hitpoints anyway, he should instead be hidden well behind his lines, or up on a hill somehwere? Historically, if a king was hit by a sword or an arrow, he would die, often after the first blow. This actually happened to kings. Then, his entire army would usually surrender, rout or surrender. Only very few medieval armies (such as the vikings apparently) would carry on fighting without their king. Therefore, historically it made a lot of sense to attack the enemy commander. And it made sense for the commander to remain well behind the lines. This changes the dynamics of battle a lot. There is no way to get through the center of the enemy lines with a few a cav unit and killing the king in M2TW, but thats what caused him to rout in Alexander). A very daring, or desperate king would charge the enemy forces. Marcus Antonius does this to change the tide of battle, (as you can see in the the TV series Rome.) But to do so often is suicidal, and the AI does it all the times. Not very realistic. Let the entire bodyguard group be extra powerful, but giving the king unit have superpowers is just silly.

  10. #10

    Default Re: Generals NEED to be toned down.

    "Chuck Norris" generals made that way to prevent routing of AI army, as AI is stupid enough to charge general right on 80% of the time. Realism suffers, but otherwise game will be boring and easy. But those bonuses should be seriuosly toned down though, that's for sure.

  11. #11

    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by Lord Humungus View Post
    "Chuck Norris" generals made that way to prevent routing of AI army, as AI is stupid enough to charge general right on 80% of the time. Realism suffers, but otherwise game will be boring and easy. But those bonuses should be seriuosly toned down though, that's for sure.
    This one part of yourt post is correct, most of the "issues" people tend to complain about are ones that if were subsequently adjuststed would render the game too easy. If AI generals hitpoints were lowered at all I would win 90% of my battles on VH/VH, the game is too easy as it is.
    Last edited by stevehoos; January 02, 2011 at 01:47 PM.

  12. #12
    CelticAssassin's Avatar Civis
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    Default Re: Generals NEED to be toned down.

    Or you could make the general weak and stay behind enemy lines for morale...... seeing as that's what they did and all. Did I mention he had been wounded by said throwing javelins from the desert calvary, and was covered in blood? I had also attempted to send my crusader knights after him and after losing 5 of them I pulled them back as they were pretty valuable to me. So yes I think it is a tad silly. And as for the assasssin, yes I know I use them when I can but they are not always laying around everywhere on the map for my pleasure, so sometimes I have to get in a battle with them.
    I feel like saying it's the best system is an opinion and is debatable. Couldn't you say make it so that unit attempts to stay behind its own lines and hold back from attacking until there is no other option, and lower health?

  13. #13
    Jambat's Avatar Decanus
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    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by CelticAssassin View Post
    Or you could make the general weak and stay behind enemy lines for morale...... seeing as that's what they did and all.

    That's impossible with the current technology. The only real options would either be to keep it exactly the same or weaken them while boosting the enemies morale through the roof so they will never run since an 'average' general is dogmeat to any unit worth a damn.

    Just wait until you get Pikemen, sometimes I swear those guys have a baggage cart full of dead generals armor and banners drug behind them. 'Pikemen, gasp! I...must...charge!'
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  14. #14

    Default Re: Generals NEED to be toned down.

    Assassins are your friend. Pesky Generals no problem for dagger in back, or snake in bed, or dart in neck, or poison in stomach. You buy Assassins now, yes? You buy or Yuri break legs.




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  15. #15

    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by Cathedralsquares View Post
    Assassins are your friend. Pesky Generals no problem for dagger in back, or snake in bed, or dart in neck, or poison in stomach. You buy Assassins now, yes? You buy or Yuri break legs.
    A general with even a few personal security increasing traits can reduce even a Subterfuge 10 assassin's chance of success down to >%40. And spamming low subterfuge assassins would only increase the difficulty of Assassinating him as he racks up personal security increasing traits. No the best way is to use horse archers, his bodyguard will never catch up and he'll be quickly arrow'd to death.
    "Make her a member of the midnight crew."

  16. #16
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Generals NEED to be toned down.

    Quote Originally Posted by CelticAssassin View Post
    Seriously this is just idiotic, and unrealistic beyond belief. How could anyone make generals this freaking overpowered? I charged a single General, (not the bodyguard JUST the general by himself as his whole unit was killed), with a group of 60, yes 60 calvary from the flank and nearly lost. That's right I lost 35 soldiers to a single man, when I even had the advantage of charging him . This is just plain silly and if anyone could tell me how to change the General's stats I would greatly appreciate it as this is ridiculous.
    Here...This might help...


    Kill the General, save the day. {Tips, Strategies}

    http://www.twcenter.net/forums/showthread.php?t=400168

  17. #17
    Meneth's Avatar I mod, therefore I am
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    Default Re: Generals NEED to be toned down.

    No, one cannot make the unit stay behind the lines.
    Blame how the AI works.

  18. #18
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    Default Re: Generals NEED to be toned down.

    I agree with the original poster. Making generals into supermen is going too far trying make the game challenging.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  19. #19

    Default Re: Generals NEED to be toned down.

    So remove his bonuses.

  20. #20
    Marcvs Antonivs's Avatar Senator
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    Default Re: Generals NEED to be toned down.

    Mainly eastern generals because they look like tanks god da**it.
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



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