Carasonia: A large country on the Carason river. It was originally a group of tribes, but after the Durmans invaded the area they united and eventually pushed them out. The new country then built the capitol, Cartona. Governed by a complex govt. system of Parliments and Monarchy the country developed. After a series of raids in the south by Dahman Islanders, they mobilized and crushed them, placing a puppet govt. in charge. Along the way they met, and allied with, Wilinara. Though a series of "flower wars" were occasioned, they continued the relationship on. Years of moderate peace, prosperity, and great knowledge followed. During this time, Univicularism was established by the Great Philosophers, Aratora was contacted and allied, and Jontora was met and quickly fled as this was in their time of The Great Purges. The Garetora was relocated from the Eastern Carasonian Plains to Ivvy Island. After this, the Great Collapse. All of the economy slumped, and the Central Conservatives were blamed. Socialism took root in the country, and remained. Garetora moved back, but was quickly assaulted by the reunited Jontora. Carasonia attacked, and drove out the Jontorans. Garetora was so hurt financially, though, that it sold the Plains to Jontora. Carasonia than acquired a protectorate deal with Garetora, and bought 1/3 of the plains, putting the Garetoran royalty in charge of "Carasonian Garetora". Peace has since followed.
Durma: Before the tribes of Carasonia pushed it back into its homeland, the Durmans held an empire extending from Western Carasonia to the eastern most land of the East Carasonian Plains (Garetora's homeland). Matched with attacks from both the Carasonians and the Wilinarans, the empire collapsed. From then on, Durma lost its major international prowess, and has never regained it. The crumbling economy and total monarchy have stagnated its growth. It only harasses its old territories now... but that could all change.
Garetora: Related to the ruling family of Carasonia, Garetora has been "bullied" since its creation. Durma consistently raided it, Jontora invaded and took it, and even the post-Carasonian invasion Dahdman Islanders harassed it out of its homeland. Gunpowder units are a rarity, and the economy is driven solely by panning prospectors. An absolute monarchy, it is archaic, and eventually a protectorate of Carasonia.
Wilinara: A country built for war. A poor economy, absolute monarchy and right-wing tendencies, it is an uncomfortable (politically) friend with the intellectual and leftist Carasonia, but from a purely diplomatic view, they are close allies. Placed in between Garetora and Carasonia, the country has the strongest military. Barbarian units until the gunpowder age, where it was the first to reach rifle men.
Aratora: A relatively new country, Aratora was originally a refugee group of leftists escaping the Jontoran purges. A weak offensive army is matched by one (if not the) best connected and patrolled fort systems of all the countries. Great ties, politically and diplomatically, between it and Carasonia have kept the country a major political power. It is a peaceful collective of semi-autonomous city states, it uses an absolute democracy, similar in workings to Athens. It's economy (well, the gov't's income) is built up of the richest reserves of precious stones and metals, due to its location over continental faults. Gunpowder units of mainly conscript infantry and elite artillery, the later located almost entirely in the forts.
Everows: Very new country, it has some of the best ties with Garetora of any country. An army to small to speak of, it holds its power in agriculture. The second highest producer of wheat in the Carasonian area (second only to Meagrows), it is a constitutional monarchy.
Meagrows: An agricultural country. Using a feudal system, its neuturality and production of 58% of the worlds grain make it unnecessary to hold a standing army.
Jontora: One of the original countries, it is a patriotic and aggressively fascist state. after its leader died in the early years, it fell into civil war and violence called the "purges". This is what founded Aratora. When the country finally came upon a unifying leader, the country used the armies of civil war against Garetora. When they were successful, they immediately started draining the countries water to supply there military interests. This made them extremely dependent on Meagrows. To ease this debt, they sold 1/3 of the eastern Carasonian plains to Carasonia, who used it to found "Carasonian Garetora".
Dahdman Islands: A small, Polynesian-like country who harassed Carasonia and Garetora. After Carasonia crushed the country and placed a puppet leader, the country sort of faded away. Though occasionally revolting and rebelling, the Dahdmans have not since caused much more trouble.