CA Devs Hidden Messages in Files

Thread: CA Devs Hidden Messages in Files

  1. Primergy's Avatar

    Primergy said:

    Default CA Devs Hidden Messages in Files

    Just found this in the Scripting_library and well... I lol'ed.

    Tests whether one unit is within a given range of a collection of other units. Useful if you've got units under script control and you want to release them if the player approaches,
    -- so they look a least a bit intelligent --
     
  2. The Hedge Knight's Avatar

    The Hedge Knight said:

    Default Re: What CA Devs are thinking about their AI...

    Tc pointed this out a while ago but its still a good laugh.

    Anyway to put it out of context is slightly cruel.

    I prefer the bit at the bottom where they scream about cabbage tbh.
     
  3. Primergy's Avatar

    Primergy said:

    Default Re: What CA Devs are thinking about their AI...

    Tc pointed this out a while ago but its still a good laugh
    Damn, seamed to miss that one... then i had a laugh earlier.

    Cabbage is good, too .
     
  4. .Mitch. said:

    Default Re: What CA Devs are thinking about their AI...

    Cabbage.
    Spoiler Alert, click show to read: 
    --** SAMPLE USAGE:
    --**
    --** battle = empire_battle:new();
    --** made_up_var_01 = "cabbage!";
    --** made_up_var_02 = 7;
    --** made_up_var_03 = 210;
    --** made_up_var_04 = "cabbage again!";
    --** made_up_table = {made_up_var_01, made_up_var_02, made_up_var_03, made_up_var_04};
    --** iter = iterator:new(made_up_table);
    --** -- some time later
    --** output_value = iter:get_next(); --get the first value
    --** while output_value do
    --** battle:out(output_value);
    --** output_value = iter:get_next();
    --** end;
    --**
    --** battle:out("List is finished!");

    --** SAMPLE USAGE OUTPUT:
    --**
    --** cabbage!
    --** 7
    --** 210
    --** cabbage again!
    --** List is finished!



    Confident programmers.
    Spoiler Alert, click show to read: 
    --** -- The above call will make the French Artillery fire 15 seconds after it reaches the end of the bridge - enough time for it to stop
    --** -- and get itself oriented (hopefully)


    Some precise coding. (The following code was editted out, and commented by the second programmer)
    Spoiler Alert, click show to read: 
    --self:register_repeating_timer("battle_manager_tick_callback", self.watch_list[i].time_offset, true); --what the hell was this line doing


    Programmer likes anonymous functions. (Smiley face)
    Spoiler Alert, click show to read: 
    -- Define the feature set. This has to be after the local function declarations as we call some of the functions
    -- If these functions get too bloated then they can be explicitly declared in the local function section,
    -- it's just that I like anonymous functions :)


    Hi Shane. (Who's Shane?)
    Spoiler Alert, click show to read: 
    -- Shane updated this to keep a history of the highlighted items so that when the HUD is reconstructed at any point
    -- it can reinstate any highlighting using the above funtion.
     
  5. Legio's Avatar

    Legio said:

    Default Re: CA Devs Hidden Messages in Code

    Edited a somewhat misleading title - PM me if you have any questions.
     
  6. The Hedge Knight's Avatar

    The Hedge Knight said:

    Default Re: CA Devs Hidden Messages in Files

    How about this.

    Did you know Ntw has over 2.25 gb of unused files in its installion?

    These include
    -Duplicate files
    -Files in the wrong format
    -Test files
    -remnants from empire
    -Stuff ca didnt put in but did not remove.
    Here is a list (.txt)
     
  7. Princess Cadance's Avatar

    Princess Cadance said:

    Default Re: CA Devs Hidden Messages in Files

    That's a great find.(Who's Shane?)
    "Sing to the LORD a new song;sing to the LORD, all the earth."-Psalm 96:1
    "A true man hates no one."-Napoleon Bonaparte
     
  8. Legio's Avatar

    Legio said:

    Default Re: CA Devs Hidden Messages in Files

    Discussion of moderation on other websites is not allowed.
     
  9. Sir Winston Churchill's Avatar

    Sir Winston Churchill said:

    Default Re: CA Devs Hidden Messages in Files

    Just proves how unorganized they are right now. A whole 2.5GB of useless files!?

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.
     
  10. Admiral Van Tromp's Avatar

    Admiral Van Tromp said: