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Thread: Rebels and taking prisoners

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  1. #1
    tudor93's Avatar Primicerius
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    Default Rebels and taking prisoners

    As you all know, when defeating a rebel army and you capture some of the enemy's men you don't get the release/execute/ransom options; so my question is: if I defeat a rebel army with one of my army led by a FM with chivalry will this decrease his chivalry ? Same thing for dread generals, will they gain dread ? (not being able to release the prisoners I quess I execute them)
    Înfrânt nu eşti atunci când sângeri,
    nici ochii când în lacrimi ţi-s.
    Adevăratele înfrângeri,
    sunt renunţările la vis.

  2. #2
    Double A's Avatar person man
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    Default Re: Rebels and taking prisoners

    No, rebels are rebels. No one cares if they die. It's like how in Rome when you just killed the dudes who fled from battle.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  3. #3

    Default Re: Rebels and taking prisoners

    Nothing happens in case of rebels as you don't get the option to execute, release them etc.

  4. #4
    tudor93's Avatar Primicerius
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    Default Re: Rebels and taking prisoners

    ah, k thanks
    Înfrânt nu eşti atunci când sângeri,
    nici ochii când în lacrimi ţi-s.
    Adevăratele înfrângeri,
    sunt renunţările la vis.

  5. #5

    Default Re: Rebels and taking prisoners

    Does it make a difference if you End Now or Continue when the rebels (or other factions) flee the field?

    I thought it did make a difference, but now can't recall why. Is there a possible dread increase if you Continue?
    "War is an extension of diplomacy, but by other means." Karl von Clausewitz

  6. #6
    Double A's Avatar person man
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    Default Re: Rebels and taking prisoners

    CA planned on it, but I don't know if it was actually implemented.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  7. #7
    Leaf-Fan-Forever's Avatar Miles
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    Default Re: Rebels and taking prisoners

    I think it does, because after running all the fleeing Rebels down, I got the Mercilous (or something) trait which increased my dread.

  8. #8

    Default Re: Rebels and taking prisoners

    That is probably because your general was already on the dread path. My generals with at least Fair Fighter does not have such a problem.

  9. #9
    Silverheart's Avatar Domesticus
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    Default Re: Rebels and taking prisoners

    It makes sense that your dread would increase if you go to such lengths to hunt them all down.
    But I don´t think it makes any difference if your enemy is rebels, though. No-one cares if they die, right?
    Heart of silver, Mind of gold
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  10. #10
    Incomitatus's Avatar Ducenarius
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    Default Re: Rebels and taking prisoners

    If the odds were against you, you kill/capture more than 80% of the enemy army, and you get a Heroic Victory AND you don't have any BattleChivalry, you will get a point of BattleDread.
    Homo sum: humani nihil a me alienum puto. - Terence

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  11. #11

    Default Re: Rebels and taking prisoners

    Even battles with the rebels matter when it comes to BattleChivalry and BattleDread. You just don't get a say in what to do with the prisoners after the battle.

    I'm currently having such a horrid time with one of my generals who doesn't have either one and he always either gain a BattleDread, a Dread Knight or no change after destroying a small rebel force. It is for this reason that I always value generals with at least Fair Fighter as it the hardest but valuable trait to get.

  12. #12
    Incomitatus's Avatar Ducenarius
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    Default Re: Rebels and taking prisoners

    Fair Fighter is not that hard. Win a defensive battle against the odds, just make sure it's not REALLY against the odds. The easiest way to do it is besiege a settlement with an insufficient force small enough to tempt the garrison to sally, yet strong enough to win on the ensuing defensive fight. Note: use your general sparingly in the fight, since he can pick up BattleDread by killing more than 8 enemies in the fight, and the check for that comes first.
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  13. #13
    Double A's Avatar person man
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    Default Re: Rebels and taking prisoners

    BattleDread and BattleChivalry have the same triggers, and are not antitraits. However, BattleDread's triggers happen first, which is why a general is more likely to gain BattleDread for his first battle honor trait.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  14. #14

    Default Re: Rebels and taking prisoners

    do generals get traits in auto-resolve or is more likely to get a trait if I play the battle?

  15. #15

    Default Re: Rebels and taking prisoners

    Quote Originally Posted by EmperorDan View Post
    do generals get traits in auto-resolve or is more likely to get a trait if I play the battle?
    They get them in auto resolve also but you are mostly gonna get what you want via doing it yourself if you know what to do.

  16. #16
    Double A's Avatar person man
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    Default Re: Rebels and taking prisoners

    In auto resolve, I typically get some sort of scarred trait, despite the general's bodyguard unit not actually having killed anyone. Dem arrows, man.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
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  17. #17

    Default Re: Rebels and taking prisoners

    scarred-increased number of hit-points? or did it lower the chances of having children?
    "Living each second like it's my last one."

    B.D.

  18. #18

    Default Re: Rebels and taking prisoners

    It only increases hit points and the general's authority.

    Spoiler Alert, click show to read: 
    Marks of War (BattleScarred 1)- +1 Authority, +2 Hit Points, gained after 1 point of BattleScarred
    Scarred (BattleScarred 2)- +1 Authority, +4 Hit Points, upgrade after 2 points of BattleScarred
    Terribly Scarred (BattleScarred 3)- +2 Authority, +6 Hit Points, upgrade after 3 points of BattleScarred
    Brutally Scarred (BattleScarred 4)- +2 Authority, +8 Hit Points, epithet "the Scarred", upgrade after 4 points of BattleScarred

    A general offered for adoption, lesser adoption or marriage gains a point of BattleScarred with 17% probability. If a family member loses more than 30% of his hit points in a battle, he gains a point of BattleScarred with 30% probability.

  19. #19

    Default Re: Rebels and taking prisoners

    thx mate.
    "Living each second like it's my last one."

    B.D.

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