Page 4 of 8 FirstFirst 12345678 LastLast
Results 61 to 80 of 152

Thread: A Gift to the Community...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lord Minotaur's Avatar Biarchus
    Join Date
    Oct 2010
    Location
    Lithuania
    Posts
    616

    Default Re: A Gift to the Community...

    so is it possible to do it with vanila??!?!

  2. #2
    DarthLazy's Avatar Protector Domesticus
    Join Date
    May 2010
    Location
    Karachi
    Posts
    4,867

    Default Re: A Gift to the Community...

    YES.
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  3. #3
    Lord Minotaur's Avatar Biarchus
    Join Date
    Oct 2010
    Location
    Lithuania
    Posts
    616

    Default Re: A Gift to the Community...

    how to install it to FOR (fall of rome)
    Last edited by Lord Minotaur; January 06, 2011 at 10:33 AM.

  4. #4

    Default Re: A Gift to the Community...



    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5
    Lord Minotaur's Avatar Biarchus
    Join Date
    Oct 2010
    Location
    Lithuania
    Posts
    616

    Default Re: A Gift to the Community...

    installed!!!!! ok RS II team you bribed me, ::



    awesome!!!!!!!!!



    EDIT: so about the vannila part, should i just put the climattes.tga where tone says and poof its done or and i need to put the descr_Strat?
    Last edited by Lord Minotaur; January 07, 2011 at 06:17 AM.

  6. #6

    Default Re: A Gift to the Community...

    Wonderful!!! l'm really glad to see people sharing, especially when they worked so, so hard for years!
    RESPECT!!!

  7. #7

    Default Re: A Gift to the Community...

    Again the RS2 team shows they care about the community and use the OLD SCHOOL method of Modding, instead of hording the improvements like some mods do. Great show guys!

    Lt1956
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  8. #8
    DarthLazy's Avatar Protector Domesticus
    Join Date
    May 2010
    Location
    Karachi
    Posts
    4,867

    Default Re: A Gift to the Community...

    Brittanicus be a good chap and see if you are compatible in the Gamespy lobby
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  9. #9

    Default Re: A Gift to the Community...

    First of all, thank you RSII team for making this available to the community.

    Ok, if someone can help me with this. I tried putting the envirment in RTR-PE yesterday. I think i did everything correctly putting each file in the zip in its respective folder in the correct file manually (took some time). Anyhow, when I start the game it CTDs showng the following message:
    Script Error in data/export_descrbuildings.txt, at line 6968, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction gauls (bdg city vs clt huge city)

    I guess it has to do with the use of huge city or not by the RTR but I dont't know how to fix it. If someone knows please help.

  10. #10
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: A Gift to the Community...

    Please see my first post. I have posted there a descr_cultures.txt that is compatible with Vanilla and a number of other mods which do not allow the Barbarians to build large and huge cities. After installing the new environment, copy this file into your RTW\data folder, and the error in the post above will be fixed.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  11. #11

    Default Re: A Gift to the Community...

    Thanks a lot dvk901. Everything works fine now. I also edited the map climates hue accordingly. Only one last question to finish with, I don't know which colour hue to use in the aeas of India to make the coconut trees, or some dense forests appear. Sorry for posting again, this is my last question. I will also post the edited climates map for RTR-PE when finished.

  12. #12

    Default Re: A Gift to the Community...

    omg, whoever put it in vanilla rtw, or barbarian invasion please release it XD!!!!!

  13. #13

    Default Re: A Gift to the Community...

    These enviroments are awesome, now EVERY mod needs to have this!!! feels like a total different engine, better then Medieval 2 Total war, i'm glad bardo is adding those for Lord of the Rings Total War, thanks for that by the way!
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  14. #14

    Default Re: A Gift to the Community...

    Thank you for that enviroment!

  15. #15
    ferike_2007's Avatar Tiro
    Join Date
    Oct 2010
    Location
    Terra Siculorum
    Posts
    289

    Default Re: A Gift to the Community...

    Hi,

    could be used for RS1?
    Thanks in advance.

  16. #16
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: A Gift to the Community...

    Quote Originally Posted by ferike_2007 View Post
    Hi,

    could be used for RS1?
    Thanks in advance.
    Yes it can.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  17. #17
    ferike_2007's Avatar Tiro
    Join Date
    Oct 2010
    Location
    Terra Siculorum
    Posts
    289

    Default Re: A Gift to the Community...

    Quote Originally Posted by dvk901 View Post
    Yes it can.
    Thank you.
    And congrat and thanks for these amasing mods, for entire team!

  18. #18
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: A Gift to the Community...

    Freaking awesome. Thank you.
    Last edited by Quinn Inuit; January 26, 2011 at 09:56 PM.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  19. #19

    Default

    All credits go to the RSII team for making this enviroment available (and the climates map). Again thank you very much!

    This is my attempt of climates map of RSII for RTR-PE. I tried to mimic the correct climates according to the map by trial and error (painting the majority of the map with one colour to see what comes up) and in some places (the Balkans) i just copied, resized accordingly, and pasted the RSII climates map, and apparently this is as close as i could get for it. The only questionmark areas are India and Meso[IMG][/IMG]potamia. I'm sorry for the previous question (I had not gone into deep thoughts for it) as it seems that the vegetation that spawns up in each place after installation does not depend on the climates map but it is generated (rather complex). I only know how to use image editors quite well, I'm not a modeler or a programmer to be able to change the vegetation in India (sorry for that).



    http://img152.imageshack.us/img152/6...sforrtrpev.png


    Please don't double post, use the edit button next time. Thanks/ MarcusTullius
    Last edited by MarcusTullius; January 30, 2011 at 06:14 AM.

  20. #20

    Default Re: A Gift to the Community...

    it seems to not work in XGM's campaign... it crashes and says a hole bunch of files dont exist from the terrian and models_strat folders...

Page 4 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •