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  1. #1
    Lysimachus's Avatar Spirit Cleric
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    Default Mongols

    SS6.3 w/Meneth's Compilation

    I've got a few queries:

    A few turns in (i've now reached Damghan, so basically like turn three or four) and my treasury will be going in to the red the next turn. How will I be able to make up this deficit?

    How many reinforcements do you get and where do they appear? I want to strike through Eastern Europe (Cumans) and Iran (Khwarezm) at the same time so I need to know whether I should start again and divide my forces at the start or if reinforcements appear north of Urgench.

  2. #2
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Mongols


    Trade caravan


    Sorry Lysi, but my only experience with these blooks was in SS6.1. I basically cut military payroll, and was stuck in an eternal war with K-Shah.
    To expedite the issue every stack they sent, was led by a general, so after about 12 stacks, K-Shah died out still possessing more of Persia than I did.

    Sorry, I know this don't help, but the Warmongers be along soon enough......
    Last edited by Mega Tortas de Bodemloze; December 30, 2010 at 10:51 AM. Reason: grammar

  3. #3

    Default Re: Mongols

    Quote Originally Posted by Lysimachus View Post
    SS6.3 w/Meneth's Compilation

    I've got a few queries:

    A few turns in (i've now reached Damghan, so basically like turn three or four) and my treasury will be going in to the red the next turn. How will I be able to make up this deficit?
    The answer is: Pillage, sack, raze, rob and expand, expand, expand.

  4. #4
    Lysimachus's Avatar Spirit Cleric
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    Default Re: Mongols

    Quote Originally Posted by bane_tw View Post
    The answer is: Pillage, sack, raze, rob and expand, expand, expand.
    The problem is public order. I exterminate every settlement but I can't just leave because otherwise they'll rebel. How can I fix this without having to leave men behind? How would I go about simply reverting the Mongols back to Islam?

  5. #5
    Sogesu's Avatar Campidoctor
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    Default Re: Mongols

    Mongol in this mod has high upkeep not any unit's upkeep free.

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