Hey,
In each mod the maker can set whether to allow or forbid the function. I assume Retrofit forbade the messages.
this you can find in Retrofit/data/descr_campaign_db.txt. If you changed the line to true it should work . But you might have to start a new hotseat game and your old saes might not load.Code:<misc> <allow_resource_forts bool="false"/> <!-- do we allow forts and watchtowers to be built on resource locations --> <fort_devastation_distance uint="30"/> <!-- maximum movement point extents for determining devastation tile targets for forts --> <army_devastation_distance uint="30"/> <!-- maximum movement point extents for determining devastation tile targets for field armies --> <fort_devastation_modifier float="2.0"/> <!-- num devastated tiles modifier for forts --> <army_devastation_modifier float="2.0"/> <!-- num devastated tiles modifier for field armies --> <enable_hotseat_messages bool="false"/> <!-- do we allow hotseat messages to be send between human players --> <enable_unit_accent_overrides bool="true"/> <!-- do we use unit db accent overrides for campaign unit selection --> </misc>
Cheers