Results 1 to 3 of 3

Thread: my new Unit doesn't move

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default my new Unit doesn't move

    well,they don't ....
    made a new unit (altered a barbarian_peasant)
    made a total new shield and sword .
    made new uvw's and texture
    then i start game...
    and....
    they dont move....
    they just stand there the same way as in 3dsmax
    arms point straight ...they move forward and fight but the body just doesnt move (legs ,head,arms etc..)
    although the shield and sword move correct..
    all the work.......
    anyone know the prob, i think its something with animations or weighting or something
    but i'm a complete n00b on those two things .. so pls help? , pretty pls?

  2. #2

    Default

    U need to link al the vertices to the right bones by applying the Skin modifier. Hoggy created a tutorial for that here: http://forums.totalwar.org/vb/showthread.php?t=39733
    If you don't know wich vertices need to be weighed to which bones, open a similar model and look how the vertices are wheighed there. And don't forget to link your primary weapon to bone_RHand via the 'select and link' option, because if you don't you can't import the model anymore.

    Good luck, and if you have any more questions, post here or PM :wink:

    EDIT: It's step 8 in Hoggy's tutorial
    Proud member of Rise of Persia
    ROP Faction Preview: Thrakian Bessoi
    ROP Faction Preview: Persia

    Under the honourable and illuminating patronage of Perikles , reputable son of imb39 in the house of Wilpuri

  3. #3

    Default

    thnx i already knew that tutorial
    , but I just didnt know what verticles i had to wheight to what bones ..stupidly i never though of opening another unit
    xD thnx again mate

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •