In every game I struggle to know what buildings to make first. Obviously I know what roads are good for, that farming leads to population growth and ports allows you to make boats. But most of my cities will only be money-making cities. There are dozens of buildings that affect income, and I never know which one to make first.
This is really bad, as I always make a huge effort in battle not to loose a single company, yet on the campaign map my decisions that have a much larger impact on the economy than that single company are very arbitrary.
Port, Shipwright, Merchants' Wharf, Docklands, Grain Exchange, Market, Fairground, Great Market, banks, Roads, Farms, Land Clearance, Communal Farming, Crop Rotation, Irrigation and many more have an economic impact, as far as I can tell. Which one to I build next?
How can you tell which building will have the largest impact on your economy? Is there any simple rule to follow, such as first making trade possible (road then port) then create something to trade (farms then grain exchange) then increase the amount of goods to be traded (markets) and in the end buildings that raise the value of money (banks), and always build every lower type of economic building (such as basic port) before making more advanced economic buildings (such as banks), or the other way around.
Obviously, unlike the vast majority of decisions in this game, here are some pretty mathematically indisputable right and wrong choices, so it shouldn't be too difficult to either compose a list or a simple rule to follow.




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