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  1. #1

    Default Re: Realistic Egypt

    I've never seen that thread before.

  2. #2
    Hopit's Avatar Praepositus
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    I've never seen that thread before.
    its somewhere in TWC forumd deep in, lurking

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  3. #3

    Default Re: Realistic Egypt

    Skull: I've sent you a private message: read it!

    I need someone to change culture to Egypt: I'm not able to do that.

  4. #4
    Cinuz's Avatar Senator
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    Default Re: Realistic Egypt

    Finally you've come back! I hope you are also continuing realistic rome!!

  5. #5

    Default Re: Realistic Egypt

    I don't think so... I'm starting a new project (SHHHHH!!!!)...

  6. #6
    Cinuz's Avatar Senator
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    Default Re: Realistic Egypt

    Aaaahn...

  7. #7
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Cinuz View Post
    Aaaahn...
    Don't worry my old frend...
    It's something rather awsome...
    A bomb's a bad choice for close-range combat.

  8. #8
    Cinuz's Avatar Senator
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    Default Re: Realistic Egypt

    Aye, I know, but I really wanted to see Michael's work on the romans! Well, it doesn't matter!

  9. #9

    Default Re: Realistic Egypt

    there is a tutorial on how to change cultures in the org

  10. #10
    prdude1234's Avatar Biarchus
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    Default Re: Realistic Egypt

    How do I install it? Am I suppose to simply copy paste it into the textures folder? Because that did not worked. Also, do I need to download version .1 then .2 and then .3? I only downloaded version .3. Thanks.
    A proud Latin

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  11. #11

    Default Re: Realistic Egypt

    I know the guy who made this mod and I know that you should install the mod like this:
    put textures in textures folder
    add in export_descr_unit "egypt" to the units implemented by the mod and then add in descr_model_battle the units.
    I know, it's a long installation but I think that I could get the permission of the OP to continue his work and improve the files AND the installation.

  12. #12

  13. #13

    Default Re: Realistic Egypt

    Hi guys from what ive heard those skins are awsome
    But i have a small problem i did the download of the files but i cannot install them
    i read some of the tutorials but since im not english or american i can´t quite understand can anyone do a tutorial on youtube and send me the link or can anybody explain me exacly what i need to do to play rtw with the accurate vanilla units of the ptolemaic empire a.k.a egypt ??????'

    Hugo

    PS: you can also send the tutorial to my e-mail adress (hugo.p.almeida@sapo.pt)
    I think that i im not the only one who can´t install the units

  14. #14

    Default Re: Realistic Egypt

    so i tried to do exaclly what the tutorial said changing the export_descr_unit.txt ; export_descr_buildings.txt ; descr_model_strat.txt and also add to the model_unit a textures paste the game was going well but when i go to battle with the new units the game crashes
    i did backup files though

    so can anybody help me?????

  15. #15
    Hopit's Avatar Praepositus
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    Default Re: Realistic Egypt

    go to your shortcut, right-click, go to properties --> shortcut and add -show_err after everything the "target" part has
    run game and when it crashes say what the error screen says

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  16. #16

    Default Re: Realistic Egypt

    the screen says "Script error in data/descr_model_battle.txt, at line 921, column 1 Must add at least one flexi skin model to declare a model group"

  17. #17

    Default Re: Realistic Egypt

    but the tga files that im supposed to put on a textures file are to go to the models_strat or models_unit or models??????

  18. #18
    Hopit's Avatar Praepositus
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    Default Re: Realistic Egypt

    models_unit

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  19. #19
    debux's Avatar Senator
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    Default Re: Realistic Egypt

    Is work ready here?

    Sorry for necro-ing, but it would be nice if the first post would be updated with info on developent (like if it's finished or not )
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  20. #20

    Default Re: Realistic Egypt

    so i was unable to install the mini mod
    i was wondering if anyone could make a mod in wich the egyptian units would be replaced by greek units ((phalanx pikemen , phalanx levy , companion cav, militia hoplite greek archers, peltasts, militia cav silver (golden) shield pikemen)( the only units that would stay in the egyptian roster would be the nubian spearman and nubian cav)) and change the temples to greek gods)(asklepios, zeus and hefaíst)

    can annybody do that cause im not a modder ????????

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