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Thread: Realistic Egypt

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  1. #1
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    Maybe we could use the Greek pi.
    Ok,i will make a symbol out of it.
    A bomb's a bad choice for close-range combat.

  2. #2

    Default Re: Realistic Egypt

    Thank you!

  3. #3
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Here it is.
    Do you like it??
    A bomb's a bad choice for close-range combat.

  4. #4

    Default Re: Realistic Egypt

    It's really nice. Thank you.

  5. #5
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    It's really nice. Thank you.
    No,thank you!
    BTW,is this modefolderd?
    A bomb's a bad choice for close-range combat.

  6. #6

    Default Re: Realistic Egypt

    No, but when the symbols and the other components of the campaign are finished, I'll create a modfoldered edition.

  7. #7
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    No, but when the symbols and the other components of the campaign are finished, I'll create a modfoldered edition.
    Good,i woud like to try this one out,but i don't want to change my vanilla.
    Keep up the good work!!
    A bomb's a bad choice for close-range combat.

  8. #8
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    Quote Originally Posted by Skull View Post
    Good,i woud like to try this one out,but i don't want to change my vanilla.
    Keep up the good work!!
    Why not? its a improvement on Vanilla.
    If you really want to keep one clean version, just make another copy of rome tw. I have in total 6 copys on my computer with RS2, Extended Cultures, Batavia Tw, Wielbark etc...

    @Michael333
    Nice Work! have some +rep
    I think the legionaires have to be more greekish like the Thorakitai... Maybe a round shield? i can do that for you!
    Nice work with the Judeans (but i advice you to take another model for the infantry)

  9. #9
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Valkar View Post
    Why not? its a improvement on Vanilla.
    If you really want to keep one clean version, just make another copy of rome tw. I have in total 6 copys on my computer with RS2, Extended Cultures, Batavia Tw, Wielbark etc...

    @Michael333
    Nice Work! have some +rep
    I think the legionaires have to be more greekish like the Thorakitai... Maybe a round shield? i can do that for you!
    Nice work with the Judeans (but i advice you to take another model for the infantry)
    I can't make one clean version,i don't have a huge hard disc to make 2-8 rtw copys.
    And good work Michael +rep
    A bomb's a bad choice for close-range combat.

  10. #10
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Here is my symbol in rar so you guys can insert it in the mod.
    A bomb's a bad choice for close-range combat.

  11. #11

    Default Re: Realistic Egypt

    I'm working in some vanilla units.
    Tomorrow or Monday I'll publish:
    Egyptian Legionaries
    Greek Heavy Peltasts
    Egyptian Cavalry (reskinned Numidian cavalry)
    Arabian Light Infantry
    Arabian Cavalry

    Valkar is working on some Galatian units.

  12. #12
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    I'm working in some vanilla units.
    Tomorrow or Monday I'll publish:
    Egyptian Legionaries
    Greek Heavy Peltasts
    Egyptian Cavalry (reskinned Numidian cavalry)
    Arabian Light Infantry
    Arabian Cavalry

    Valkar is working on some Galatian units.
    What is a Galatian?
    A bomb's a bad choice for close-range combat.

  13. #13

    Default Re: Realistic Egypt

    Quote Originally Posted by Skull View Post
    What is a Galatian?
    A celtic people, ( link ).


  14. #14
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Joar View Post
    A celtic people, ( link ).
    Aha...thanks.
    A bomb's a bad choice for close-range combat.

  15. #15

    Default Re: Realistic Egypt

    Version 0.3 Released!!!!!!
    Changes:
    1)Reskinned unit (all made by myself):
    Desert Infantry


    "Golden Shield" Legionaries


    Greek Heavy Peltasts


    Judean Militia


    Judean Slingers


    Judean Swordsmen


    Attachment 133943
    Last edited by Michael333; January 17, 2011 at 08:57 AM.

  16. #16

    Default Re: Realistic Egypt

    Thank you Valkar. What model could I use for the Judean Infantry???
    Last edited by Michael333; January 17, 2011 at 09:01 AM.

  17. #17
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    Hoplite model, with browner skin and sword & shield?
    I will make one...

  18. #18

    Default Re: Realistic Egypt

    Ok

  19. #19

    Default Re: Realistic Egypt

    Valkar, did you start working on the Galatian troops and the Greek Legionries?

  20. #20
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    My PC is ocuppied by my dad, so i can't work on it :/ It will be done tomorrow.

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