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Thread: Realistic Egypt

  1. #41

    Default Re: Realistic Egypt

    hey Michael - have you thought of adding some of this stuff to THS?
    . .

  2. #42

    Default Re: Realistic Egypt

    the guys who designed rtw where kinda going for this "ancient egypt" feel with units, but by this era there was no "Kingdom of Egypt" there was a Greek Ptolemaic Nation. It's good to see somebody's fixed this. The units look great by the way.

  3. #43

    Default Re: Realistic Egypt

    Thanks Wintermadness.

    Alexander:
    Maybe when we'll publish v. 1.0

  4. #44

    Default Re: Realistic Egypt

    I'm working on changing the names of the Egyptian generals, but I have a problem: I've replaced the names in descr_names, names, descr_names_look (I don't remember the exact name) and descr_strat, but the campaign doesn't start!!!!!! In custom battles generals have now hellenic names, but when I start the campaign it sends me to the desktop!

  5. #45
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    First of All, Happy new Year (or nearly new year!)

    Michael, I had the same problem earlier with a faction replacement, it seems these files should not be touch, (for now).
    BTW all UI files are nearly done, i publish them tomorrow.

  6. #46
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    Any news, updates Michael?

  7. #47

    Default Re: Realistic Egypt

    Sorry but I didn't have much time in the last few days.

  8. #48

    Default Re: Realistic Egypt

    hey uh... given any thought to a two handed animation for pikes? you could borrow it from somewhere else - there are plenty around.

    not that it's not possible for the ancients to have had supremely strong wrist muscles with which to lift those pikes with one hand...
    . .

  9. #49
    Spike's Avatar Primicerius
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    Default Re: Realistic Egypt

    Quote Originally Posted by alexander the average View Post
    hey uh... given any thought to a two handed animation for pikes? you could borrow it from somewhere else - there are plenty around.

    not that it's not possible for the ancients to have had supremely strong wrist muscles with which to lift those pikes with one hand...
    :sparta:

    Annokerate Koriospera Yuinete Kuliansa


  10. #50
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Hey Michael,need any help?
    I can make you guys a new symbol,and i can edit some units.
    A bomb's a bad choice for close-range combat.

  11. #51
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    The units are all done, but we need a symbol. You can make beautifull symbols, can you make one?

  12. #52
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Valkar View Post
    The units are all done, but we need a symbol. You can make beautifull symbols, can you make one?
    Thank you,i will make one.
    Last edited by Skull; January 14, 2011 at 02:16 PM.
    A bomb's a bad choice for close-range combat.

  13. #53
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    People,here it is.
    It dosen't look very good.
    I copyed the eagle from the Michaels old symbol,i coud not find the picture that woud look good for the egyptian symbol,but the eagle is looking bad for the low quality of the old symbol.
    Last edited by Skull; January 14, 2011 at 06:13 PM.
    A bomb's a bad choice for close-range combat.

  14. #54
    Valkar's Avatar Senator
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    Default Re: Realistic Egypt

    Maybe a bit uhm.... Unsharpen? i think the eagle must be more neutral..
    But its a good start! Nice work!

  15. #55
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Valkar View Post
    Maybe a bit uhm.... Unsharpen? i think the eagle must be more neutral..
    But its a good start! Nice work!
    It is "Unsharpen" becose of Michaels symbol he posted on the first page.And i agrre,it is ugly.
    I coud not find any picture that coud be good enoth for Egypt,if someone finds somthing that coud work,please post it here.
    BTW,Valkar,thank you
    Last edited by Skull; January 15, 2011 at 07:40 AM.
    A bomb's a bad choice for close-range combat.

  16. #56

    Default Re: Realistic Egypt

    Nice work Skull.

  17. #57

    Default Re: Realistic Egypt

    Sorry, but I haven't found a better image.

  18. #58
    Skull's Avatar Campidoctor
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    Default Re: Realistic Egypt

    Quote Originally Posted by Michael333 View Post
    Nice work Skull.
    Thank you wery much.

    Quote Originally Posted by Michael333 View Post
    Sorry, but I haven't found a better image.
    It is ok,i will try to find somthing...
    A bomb's a bad choice for close-range combat.

  19. #59

  20. #60

    Default Re: Realistic Egypt

    Maybe we could use the Greek pi.

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