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Thread: extra units pack?

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  1. #1

    Default extra units pack?

    is there a downloadable pack type of file for M2TW that will just add extra units to all factions, with no other modifications to the game

  2. #2

    Default Re: extra units pack?

    Yes, dunno where and which, but as far as I know there are. Anyway why would you need it? Just unlock Scotland and use Highlanders, simple as that.
    "In stone halls they burn their great fires,
    in stone halls they forge their sharp spears.
    Whilst I walk alone in the mountains,
    with no true companion but tears.
    They hunt me with dogs in the daylight,
    they hunt me with torches by night."

  3. #3

    Default Re: extra units pack?

    Quote Originally Posted by King Of Scotland View Post
    Yes, dunno where and which, but as far as I know there are. Anyway why would you need it? Just unlock Scotland and use Highlanders, simple as that.
    haha yes I like highlanders, but horses will crush them. anyways do u have any more information on this units pack you spoke of? what it's called or anything?

  4. #4

    Default Re: extra units pack?

    Download retrofit mod 1.0(basic vanilla no changes) & then install the Grand unit Addon for it.

  5. #5

    Default Re: extra units pack?

    Quote Originally Posted by Ishan View Post
    Download retrofit mod 1.0(basic vanilla no changes) & then install the Grand unit Addon for it.
    where can I find this? I feel like im asking too many favors lol

  6. #6

    Default Re: extra units pack?

    You'll find it in the Hosted Mods section of the forum, in the Retrofit subforum.
    http://www.twcenter.net/forums/forumdisplay.php?f=485

    Although if you're talking about official unit packs released by CA, there aren't any, just the expansion and mods.
    "People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson


    In Soviet Russia you want Uncle Sam.

  7. #7

    Default Re: extra units pack?

    Quote Originally Posted by Surgeon View Post
    You'll find it in the Hosted Mods section of the forum, in the Retrofit subforum.
    http://www.twcenter.net/forums/forumdisplay.php?f=485

    Although if you're talking about official unit packs released by CA, there aren't any, just the expansion and mods.
    oh this is awesome man thanks a lot brother

  8. #8
    Double A's Avatar person man
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    Default Re: extra units pack?

    Everything but the game itself and the Kingdoms expansion is free for M2TW (as well as for Rome, Medieval, and Shogun).
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  9. #9

    Default Re: extra units pack?

    surgeons signature is halarious

  10. #10
    Lysimachus's Avatar Spirit Cleric
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    Default Re: extra units pack?

    If you go on the Mod Collection sticky just above this thread there's links to reskins of units, better looking horses and better looking grass mods as well.

  11. #11

    Default Re: extra units pack?

    If you want totally brand new units, you could do as some of the others have suggested and get a mod. I'd recommend Broken Crescent for new units, because it's all totally new factions and skins, and map etc. It's one of the more difficult mods though.

    Alternatively, you can give factions units that belong to the merc / rebel pool very easily by altering the desrc_export units file, and the desrc_buildings file. In the unit file you can add whatever faction you want after it says "slave" -- immediately you'd see that the faction can use these units in a Custom Battle. To make it so they can recruit the unit in campaign, you go to the building file and then each of the buildings are shown in sequence with all the various units recruitable for every faction in that building and then all you need to do is copy one of the lines for your faction that you're giving this new unit to, and change the name ... it might say "peasants" then there's stats like it's replenish rate, the total number available etc.. and at the end of the line in brackets it'll say all the unit is available to... so you could for instance copy that line, then change peasants to "religious fanatics" and then at the end in brackets, you keep the factions you've enabled that unit for.

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