Right, I've been away from TATW quite a long time now. What I want to discuss is if you'd like a gameplay shift in TA:TW.
For now the game is too "arcade" for me. Means all that counts is gathering provinces and unrealistically expanding even into wastelands to get a working economy. The overall geographic features of Middle Earth and the factions living in it change too much in just too short period of time withing a campaign.
I am not much of a lore "nazi" but I think life on Middle Earth isn't that fast paced. It seems the game is too much influenced by the impressions the movie gives the audience and not the true story and especially not the timeline. The movie itself looks like all events happen in a short time and thus create an atmosphere of a hectic rush when those events in movie in "reality" took months or even years.
It takes months for an army to cross from one place of the map to another. Even the way from Rohan to Minas Tirith takes ages in reality. In TA:TW we can not only pass the same distance but also siege and occupy every settlement on our way. Personally I don't like this.
What I'd like more is static factions with marginally changing borderlines but the ability to send armies without attrition or the risk to lose them into the theater of war, namely Minas Tirith, Isengard or any other place where the evil guys attack. The idea of having to take every settlement on your way seems just unrealistic to me and completely changes the gameplay.
In order to achieve this (marginally changing borderlines) we definately need more provinces. I'd say with ease we need at least 4x the provinces we have. This way a war between to factions might last for years but the borders only marginally change in its outcome. Only a true overwhelming force could cause big changes in geo political situations.
I'd suggest to split every province we have so far in different areas (like north,south, west and east) from which every single one is a new province. Also we need to get rid of the total control idea of middle earth. It simply is not possible to control that big empires in such a short time. Even roughly populated areas become full-fledged provinces with according population growth and settlements - This compelety breaks the immersion and atmosphere. Some areas of middle earth shouldn't be controlable by any force (like fangorn, parts of the misty mountains, Dead Marshes and many others). They should be wastelands which can't be occupied but only be passed. No settlement, no illusion of control over that area. That's what makes it right.
Another point I'd change is like I mentioned the whole economy as it compelety relys on owned provinces. It seems like before the player begins to start a game those people in middle earth done nothing to their country. Their whole economy need to be built up from scratch which is plain wrong. When the player starts playing the game he should take control over a working economy able to maintain more armies without the need to build those most standard buildings that a thousands of years old world should have by now, like roads or farms.
Also I understand the player's demand to control some kickass units from the books and from the movies. But I really think those severely destroy gameplay and also they got somehow degraded into some sort of pets. Some creatures in Middle Earth should be exceptional and not controlable, like the Balrog for example. I think having the ability to recruit Balrogs especially in 8 men stacks makes them lose all their charm and especially their mysterious appearance. By giving the player the chance to control those you take away this aspect which like i mentioned degrade exceptional units into something common which everyone can posses and play with.
Initially I had some more ideas in mind.. I'll pass them in as soon as I remember themI'd like to have a serious non flame discussion about this




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