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Thread: - The Previews of RVINA ROMAE -

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  1. #1
    Sertorio's Avatar Domesticus
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    Default Re: - The Previews of RVINA ROMAE -

    Quote Originally Posted by Gäiten View Post
    A general question to all:

    How would you (beta) test the mod, if I might invite you to do? Just tell me.
    I would beta test as you would ask me to....
    More specific. I am texturing for IBUR now but i can play one-two times a week for a few hours.
    As to how i would test it depends...i can play or battles or not, all factions or not it depends on what you need.
    I have tested RS 2.6 so you can ask Tone or DVK about it.
    Last edited by Sertorio; January 20, 2014 at 11:52 AM.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  2. #2

    Default Re: - The Previews of RVINA ROMAE -

    Quote Originally Posted by Gäiten View Post
    A general question to all:

    How would you (beta) test the mod, if I might invite you to do? Just tell me.
    Play hell out of mod. Test every single unit in custom battle, test every possibility in campaign, check every single description and stats. I have just finished final exams and have crapload of free time and my total war mood is in its prime

  3. #3
    SD_Man's Avatar Semisalis
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    Default Re: - The Previews of RVINA ROMAE -

    Quote Originally Posted by Ostrogoth View Post
    Play hell out of mod. Test every single unit in custom battle, test every possibility in campaign, check every single description and stats. I have just finished final exams and have crapload of free time and my total war mood is in its prime
    If youre anything like me you would be forever stuck on the custom battle screen. Im not even close to "done" with RS2.
    Anyways, I would really like to beta test the game spending countless hours every week. Im good (persistent) at reporting bugs/"inaccuracies" and dont worry, I dont like to share.
    Last edited by SD_Man; January 22, 2014 at 02:29 PM.

  4. #4
    Diocle's Avatar Comes Limitis
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    Default Re: - The Previews of RVINA ROMAE -

    Gaiten, may I ask you to be my candidate for the Italian Elections the next year? (no fear the Public Dept is fake! )

  5. #5

    Default Re: - The Previews of RVINA ROMAE -

    It's important to point out that we're not expecting a beta tester to put his entire life on hold. We are, however, expecting that person to be diligent and discrete, and not, for example, share mod information of any kind with anyone outside the dev. team.


  6. #6
    Agent007's Avatar Civis
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    Default Re: - The Previews of RVINA ROMAE -

    Quote Originally Posted by Joar View Post
    It's important to point out that we're not expecting a beta tester to put his entire life on hold. We are, however, expecting that person to be diligent and discrete, and not, for example, share mod information of any kind with anyone outside the dev. team.
    Joar, like I said, count me in. I'm able to play several hours/week and I'd report back to the team, about the aspects you'd juge to be more relevant.

  7. #7
    Diocle's Avatar Comes Limitis
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    Default Re: - The Previews of RVINA ROMAE -

    'IMNHO: Sertorio tested RS 2.6, he made beautiful units, he lives in a wonderful country, so, Sertorio is the best tester of the world!'

    'Also sprach Diocle! Ein Buch für Alle und Keinen'

  8. #8
    Diocle's Avatar Comes Limitis
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    Default Re: - The Previews of RVINA ROMAE -

    Also your nick is damn good Ostrogoth, the Amals were heroes and the Ostorgoths great and noble people.

  9. #9
    vikior's Avatar Semisalis
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    Default Re: - The Previews of RVINA ROMAE -

    I'd be willing to test it. I could get some two hours of playing a day, testing whatever you would need. I would test battles, both custom and campaign to search for ctd's and check units for texture glitches.
    About sharing, I assure you that I have no one to share any information about the mod with, as none of my friends are interested in TW. About sharing with people on TWC, I doubt that they would even ask for any information, for they have already waited several years, and they can wait a few more weeks.

  10. #10

    Default Re: - The Previews of RVINA ROMAE -

    I am willing to test also the mod. I am playing for some 2-3 years the IBFD mod and I have finished already several campaigns, while on the same time I have tweaked some aspects of the mod for personal purposes (for example unit recruitment and campaign movement). Out of all the Invasio Barbarorum mods I was playing Flagellum Dei the most because I liked everything about the era, the units and the factions. I would be able to play 2-3 hours per day, and I will check every unit for glitches or any possible ctd's. I would not share any information with anyone, since I am eagerly awaiting too this mod for a long time and I would like to check everything regarding the campaigns, the battles and the graphics.

  11. #11
    Gäiten's Avatar Protector Domesticus
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    Default Re: - The Previews of RVINA ROMAE -

    Hi alltogether, I have chosen 3 of you for the first round and the others will be in the reserve slots. Thank you for your support and interest.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  12. #12

    Default Re: - The Previews of RVINA ROMAE -

    Looks like I'm late to the party, but if it's cool I'd like to put my name out there for a possible beta tester. My "credentials" and what I would have a go at doing can be seen below:


    Spoiler Alert, click show to read: 

    I'm a part-time uni student so I can spend a minimum of 2 hours playing pretty much every day...to be honest I'm not playing anything else on my laptop these days so I've got a lot of free time that could be used for it.


    As far as what I'd do there'd be custom battles and campaign gameplay. Custom battles would involve playing as each faction and fielding each unit, all done several times (as many battles as needed to play with all soldiers of a faction, and then replaying all that several times over to make sure units don't randomly get sloppy textures/crash the game) and basic stuff that goes along with battles, ie reading unit cards to make sure that the correct weapons and armour are being used as depicted/written about. As mundane as that may seem, I've played several mods, even a few highly regarded ones, and they had completely incorrect unit cards in relation to what they were shown to look like/use vs what they actually looked like in game.


    Then for campaign I'd read the hell out of building icon cards, again as a kind of proof-read and to make sure the icon matches the pic in the description. Checking out traits would be a similar thing, and then there would just be the case of playing as long a campaign as I can for each faction and seeing how things develop; fog of war would be off so I could see the world and how things change (does one faction consistently become OP? Any odd occurrences? Any factions consistently getting wiped out early in-game?) I suppose on top of that I would, at least for a few turns, watch the AI's turns to see how they act. Do they send their armies to camp pointlessly in forests when there are no nearby enemies or do they use them properly? That sort of thing. And of course I'd play each battle to test for any bugs and crashes, that kind of thing.


    Cliffs of what I'd do if I were beta-testing


    - play the hell out of custom battles, playing several times as each faction with different armies to make sure unit textures work fine and there aren't problems
    - custom battles would also have me making sure units look like what the unit card show/description says and obviously recording any CTDs
    - play campaign as each faction for as long as I could as many times as possible and check out traits, retinue, building icons and descriptions. When it comes to the AI I'd play with fog of war off to track their movements and behaviours, try and see if there are any consistent habits and patterns, particularly any bad ones, and make note of them.
    - play all battles in campaign to test for crashes or battle bugs



    Hopefully that ticks the boxes of stuff you'd like a beta tester to consider and look out for.

  13. #13

    Default Re: - The Previews of RVINA ROMAE -

    I remember you Aenima from Taleworlds, good times... This person indirectly introduced me to twcenter so automatic recommendation from me.
    炸鸡

  14. #14
    demagogos nicator's Avatar Domesticus
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    Default Re: - The Previews of RVINA ROMAE -

    Regarding RB I have alredy made my guess that they are represented as the part of Constantini faction in RR. Which could quite make sense considerng the start year.

  15. #15

    Default Re: - The Previews of RVINA ROMAE -

    We would like to say thank you to all those who have expressed interest in beta testing for RR. For the moment, we have what we hope will be a good group of testers. Should we need to add some more to that group, or replace someone, we will contact those of you who have offered to help. We will also have your offer in mind when time comes to test RO.

    Once again, thanks everyone!

    Quote Originally Posted by demagogos nicator View Post
    Regarding RB I have alredy made my guess that they are represented as the part of Constantini faction in RR. Which could quite make sense considerng the start year.
    Not a bad guess...


  16. #16
    SD_Man's Avatar Semisalis
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    Default Re: - The Previews of RVINA ROMAE -

    Godspeed to all our beta testers !... Or to fortune those chosen for misfortune.
    Last edited by SD_Man; January 29, 2014 at 12:44 PM.

  17. #17

    Default Re: - The Previews of RVINA ROMAE -

    Is this version (Ruina Romae) of IB still going on? I can only find download links for Flagelum Dei

  18. #18

    Default Re: - The Previews of RVINA ROMAE -

    Here's a good place to check out to get an overview of the history of the IB mods --> Click!
    Last edited by Joar; February 11, 2016 at 03:28 AM.


  19. #19
    Gäiten's Avatar Protector Domesticus
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    Default Re: - The Previews of RVINA ROMAE -

    This mod is still work-in-progress.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  20. #20

    Default Re: - The Previews of RVINA ROMAE -

    Okay, thanks. Godspeed.

    And what is this? http://www.moddb.com/mods/invasio-ba...orum-2-beta-01

    I can't find related information here in TWCenter. Also I downloaded Imperium Julianorum from moddb which is a submod for Flagelum Dei, I reckon you made the submod, it looks great so far!

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