Before I get down to the details, let us first have another couple of examples.
- Save the game (ctrl+s for quicksave) and the load it (ctrl+l for quickload) and then end the turn. If you have a lot of Faction Announcements at the start of the turn, so much the better and take note of them. Then reload (ctrl+l if you had used the quicksave) and then end the turn again and observe the Faction Announcements. They will be identical. Exit M2TW, start M2TW again, load the save file, end the turn and observe the Faction Announcements. They will be identical.
- Prepare your armies to fight a series of battles, quicksave, quickload, and auto-calculate the series of battles and copy the results of enemies killed by your units in the detailed statistics. You can copy more or all of the statistics if you wish, but enemies killed is enough. Quickload and auto-calculate the same series of battles and compare the results. They will be identical.
Or to put it another way
Let's load a game and assume M2TW draws the follow sequence of random numbers (for illustrative purposes):
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Now if we reload, and have M2TW draw another sequence of random numbers, it will again draw:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Instead of perhaps:
4, 5, 6, 2, 4, 3, 5, 3, 9, 1
The lesson
What we have learned here is that if you load and then send your princess to seduce a general but she fails, she will always fail to do so on subsequent reloads because of the way the game draws its random numbers.
How do we deal with this?
There are many ways to avoid using the same numbers.
- Like moving any unit out of and into a settlement. Each time you do this, it will consume one of the random numbers. For example, instead of "1, 2, 3, 4, 5, ...", the movement of the unit will consume "1" and leave the remaining "2, 3, 4, 5, ...".
- Another method is to save again and then load. I'm not sure how this method alters the numbers, but it does.
- Another method is to let other agents that have a much higher chance of success to execute their mission first, like spying on a settlement, to consume a bad number and then try again.
Using such knowledge, it is not impossible to assassinate all of the Mongol generals in one turn with a bunch of assassins. But it may take quite a lot of effort as you will still need to game the random numbers to give you the necessary winning numbers. It is a lot easier to ensure your spy with a 95% chance to infiltrate a settlement.
I hope this was readable and understandable.