View Poll Results: Which sort of music theme would you prefer for Sandstorm?

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  • Historical (aka army marches, north african /near eastern music, etc)

    175 63.18%
  • General (any music that sounds good or fits, a bit like now)

    96 34.66%
  • Other (please specify)

    6 2.17%
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Thread: World War II: Sandstorm - 0.5 RELEASED!

  1. #61
    irontaino's Avatar Protector Domesticus
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    Default Re: World War II - Submod: *Version 0.2 Released*

    Quote Originally Posted by King Sama View Post
    Well partisan factions initially be represented by special partisan units (more than currently). For factions such as France, these will form significant parts of the army.
    Sounds good
    Fact:Apples taste good, and you can throw them at people if you're being attacked
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  2. #62

    Default Re: World War II - Submod: *Version 0.2 Released*

    Quote Originally Posted by King Sama View Post
    Well partisan factions initially be represented by special partisan units (more than currently). For factions such as France, these will form significant parts of the army.


    We have some ideas for italy... and we'll see about Britain, I'm not entirely sure what Dogerna was planning.
    It better not be republic.
    How will it work with Germany, Italy, Soviet and all other republican dictatorship when there's only one kind of republic in the game and it's not a dictatorship one

  3. #63

    Default Re: World War II - Submod: *Version 0.2 Released*

    Quote Originally Posted by Vs 002 View Post
    It better not be republic.
    How will it work with Germany, Italy, Soviet and all other republican dictatorship when there's only one kind of republic in the game and it's not a dictatorship one
    I'll probably change up the governemnts
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  4. #64

    Default Re: World War II - Submod: *Version 0.2 Released*

    @VS 002: about winston churchill, you're right. Correcting it .
    Last edited by Admiral Van Tromp; December 29, 2010 at 04:17 PM.

  5. #65

    Default Re: World War II - Submod: *Version 0.2 Released*

    German faction preview added.

  6. #66

    Default Re: World War II - Submod: *Version 0.2 Released*

    Sorry for the triple post, but Frontline Warfare update added.

  7. #67

    Default Re: World War II - Submod: *Version 0.2 Released*

    I have an idea about govuments. You could change the name of empire into dictatorship republic.

  8. #68

    Default Re: World War II - Submod: *Version 0.2 Released*

    Is that a good idea?

  9. #69

    Default Re: World War II - Submod: *Version 0.2 Released*

    We may turn monarchy into dictatorship. As we need Const. monarchy for UK and Republic for US and others.

  10. #70

    Default Re: World War II - Submod: *Version 0.2 Released*

    But you still have to keep absolute monarchy for the WWI campain while empire it's not needed at all, possible for German empirebut it wokrs with absulute monarchy

  11. #71

    Default Re: World War II - Submod: *Version 0.2 Released*

    You won't play the WW1 campaign with this submod. For now you can play it, but when we release the Sandstorm Campaign, it'll overwrite it and if you want to play the WW1 campaigns you'll have to use TGW alone. So that change won't be a problem.

  12. #72

    Default Re: World War II - Submod: *Version 0.2 Released*

    Oh.... I thoud WWII would be a part of TGW mod. I thoud you just were going to replace Napoleon campains and add battle setup or maybe even make the start 1914 and the end year 1945

  13. #73

  14. #74

    Default Re: World War II - Submod: *Version 0.2 Released*

    Wait a moment! Are you telling me that it won't be a WWI campain but the start year will be 1914?

  15. #75

  16. #76

    Default Re: World War II - Submod: *Version 0.2 Released*

    This will become a full ww2 sub-mod of TGW, meaning that it will use TGW to play but you won't be able to play TGW while running the mod as you currently can. It is not a part of the official mod, but essentially an overhaul of TGW, like other mods overhaul vanilla.

    On another note, 0.3 is progressing nicely
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  17. #77

    Default Re: World War II - Submod: *Version 0.2 Released*

    How about to change the tutorial? I have a few ideas.

    The finnish civil war
    The russian revulition
    Adolf Hitler's way to the power
    Rosewet's way to save America from economic troubles

  18. #78

    Default Re: World War II - Submod: *Version 0.2 Released*

    My friend, your tutorial ideas are very good, but I think we can only have 3 tutorials and I'm not sure if we can change them...

  19. #79

    Default Re: World War II - Submod: *Version 0.2 Released*

    I were only thinking of Napoleon's childhood tutorial.

  20. #80

    Default Re: World War II - Submod: *Version 0.2 Released*

    Oh, you're only talking about the campaign tutorial. Ok, we'll se what we do with that. I think it's very hard to modify though...

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