What are the consequences of not completing missions? As the Danes on turn 32, I'm thinking of ignoring an Explorer's Guild mission to take London from England.
I have the impression that failing a Council of Nobles mission causes a loss of Authority. Papal missions are obvious - the penalty is always stated. Guild missions? Does it just mean they won't offer you more of their Guilds, or offer the Guild HQ?
Does anyone know for sure?
I know that following missions starts wars with neighbours, allies, and anyone else. It ruins relations, damages reputation and diplomacy, and weakens alliances.
Out of my last 3 missions as Denmark I've got 2 wars with neighbours, potentially a 3rd war with an ally (France re Bruges), and potentially a 4th war with another ally (Scotland re London)
In detail, I'm playing Denmark with a plan to turtle in Europe and expand in the Middle East. At turn 24 I have outstanding relations with all my neighbours, and am at war only with the Rebels. The Council of Nobles gives me a mission to take Antwerp. Fair enough - the Danes always take this. The neutral HRE has a couple of units prowling around it so I know it means war with them. I take it, and sure enough the HRE attacks, despite Outstanding relations at the time. This falls rapidly as HRE attacks are repelled. War 1 (HRE).
Next the Council tells me to take Bruges. My ally France has a spy inside it and 2 assassins outside it, and is showing a big interest with troops on the border. So, if I take it my ally France will "backstab" me 120 turns down the track, but I can't say I wasn't warned. Maybe I will gift it to them. Potential war 1 (France).
I take Bruges, and already I'm feeling greedy to keep the extra income. I've also gone off the alliance with France. I want to buy Caen from the English, which has French troops wandering all over it.
At turn 32 my relations with my allies France and Scotland are Perfect. My relations with Poland (neutral, ally to the HRE, but Happily Accepting my gifts of attacking the HRE) are Perfect. My relations with England are Perfect, and I'm ready to propose buying Caen, despite the French troops on it.
Now the Explorer's Guild gives me the mission to take London. Not only will this put me at war with a second European power, with reputation loss, but I strongly suspect my ally Scotland wants London. (Scotland already has York and Caernarvon and is harrassing the English around Nottingham, though not at war). No doubt 150 turns down the track Scotland will "backstab" me as a consequence.
In the short term my reputation will suffer, my alliances are being weakened, and the trade loss with England amounts to a third of Danish income. War 2 (England) and potential war 2 (Scotland).
Now, I could give London to the Scots, but I would still be at war with England. And, if the Scots conquer England too quickly where can they go next but Danish territory?
I've seen this time and again with the missions. They set the player on a course of conflict with neighbours and allies. You're Sicily and you get the mission to take rebel Durazzo. This means war with Venice and the Byzantines, whether they are allies or not (though a big trade boost for Naples). Poland gets a mission to take Prague - war with the HRE whether allied or not. Sometimes it takes 100+ turns for the conflict to emerge, but I usually know what caused it to begin with.
Once as Poland I was allied to both the Pope and Venice. Venice was ex-communicated. The Pope set a mission to break the alliance, under the threat of an inquisition in my lands (a threat I'm not keen to see realized). I waited, and broke the alliance on the final turn before expiration. My reputation fell from Mixed to Dubious. My relations with the Pope did not improve. Of course, the next turn the Doge died, and my former allies the Venetians were reconciled. A loss loss outcome for Poland.
Of course, some missions are easy, and I suspect just prompts for less experienced players. Others are really nasty, full of traps and unforeseen consequences. End of rant.




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