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Thread: Converted Castle To Recruit Merchant

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  1. #1

    Default Converted Castle To Recruit Merchant

    Hello,

    I've converted some castles to towns in order to create merchants. Built the basic town buildings and walls. However, I can't recruit merchants. The game has been developing these towns now for 18 turns.

  2. #2

    Default Re: Converted Castle To Recruit Merchant

    Do you have markets in any of them? I think you have to have a market to recruit them. It starts as a grain exchange first.

  3. #3

    Default Re: Converted Castle To Recruit Merchant

    You need to build markets in town, lowest level is Grain exchange. From there you can recruit a merchant.
    Also merchants are settlement dependent and have a limit so if you can't train more than it means you have to gain one more settlement and expand in order to recruit another merchant.
    Levels are:-
    • Grain exchange
    • Market
    • Fairground
    • Great market
    • Merchants quarter

  4. #4
    Silverheart's Avatar Domesticus
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    Default Re: Converted Castle To Recruit Merchant

    You must build a market to recruit merchants, that kind of says itself... Where else would you get them from?
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  5. #5

    Default Re: Converted Castle To Recruit Merchant

    merchants are settlement dependent and have a limit so if you can't train more than it means you have to gain one more settlement
    hmmmm......interesting.

    The first building added after castle conversion was a market.

    There is a limit of merchants?

    1 market = 1 merchant?

    I am wondering then if it doesn't matter where one recruits merchants? For example, can I recruit all my merchants from my capital city? Merchants from the most advanced city with a guild would produce the strongest characters.

    This makes sense. I counted my towns and merchants and they were equal. However, in my converted castle city of "Nicosia" I never recruited a merchant. I guess that market's merchant was recruited in another city?

    Is this how it works then?

  6. #6
    Double A's Avatar person man
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    Default Re: Converted Castle To Recruit Merchant

    Quote Originally Posted by gameplayer View Post
    hmmmm......interesting.

    The first building added after castle conversion was a market.

    There is a limit of merchants?

    1 market = 1 merchant?

    I am wondering then if it doesn't matter where one recruits merchants? For example, can I recruit all my merchants from my capital city? Merchants from the most advanced city with a guild would produce the strongest characters.

    This makes sense. I counted my towns and merchants and they were equal. However, in my converted castle city of "Nicosia" I never recruited a merchant. I guess that market's merchant was recruited in another city?

    Is this how it works then?
    Yeah, you pretty much got it.
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  7. #7

    Default Re: Converted Castle To Recruit Merchant

    @gameplayer
    Yes this is how it works same goes for priests.
    Exceptions are for hre, milan & venice they can train one extra merchant if they have a merchant vault in one settlement.

    For priests the limit exceeds from 1 to 2 if they have an abbey or greater level in that settlement.

  8. #8
    Double A's Avatar person man
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    Default Re: Converted Castle To Recruit Merchant

    I have never been in a situation where I have met the priest cap after the first 5 turns.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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