The entry is correct...
The entry is correct...
well in that entry it says that it has an animation of 2h sword but in game is diffrent
So is the entry for the correct model? Did you follow it back to the campaign_script or descr_models_strat etc?
If his sword is short it may look as if he's still using it in one hand...
yes its for the correct model and he's still using it with one hand but its 2h sword and its long
EDIT: It turns out it was formatted anyway however in what format should i save the four lines of mesh as when i try to open the converter there is nothing there?
Last edited by The Cole Train; June 26, 2011 at 09:53 AM.
Very nice.
I'm having some problems with textures (i think). my units look like this
Spoiler Alert, click show to read:
and my MS3D is showing this, it looks fine ?!
Spoiler Alert, click show to read:
WTF?!
entries in battle_models_DB are fine, I just copied from original. And copied textures in \textures folder... I really don't know what is wrong . some help please..
maybe unit_sprites ?! but I can't find any in SS6 folder (English Knights)
Last edited by Dmitar_Zvonimir; July 04, 2011 at 06:18 PM.
i have a small problem here when i try to add textures to my figure and attachments they only appear in the "Material sphere/orb" and not on my 3D figure. i have tried to add the textures in both .tga and .dds format but nothing happens
can someone here explain to me what the problem might be?
Edit: found my proplem and fixed it
Last edited by Normani de Edessa; July 13, 2011 at 07:49 AM. Reason: never mind
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It shouldn't happen when using GOM but it's no big deal select all vertices of the weapon in question that is by double clicking on the group type for that weapon then in bones select the Rhand type and assign that group to it and it won't float in mid air anymore.
Maybe I should ask this here too. So, my problem:
I have created model, after that new uv-maps with lithunwrap. Now I open the new ms3d-file in milkshape, I apply textures, and check TCE, all looks good. But when I convert the ms3d to mesh with GOAT, units are invisible, and when with python script, materials and uv's go ape-. Alpha channels should be ok with textures, and I did twice the text modding, so the problem should not be amongst them.
Example, I converted ms3d to mesh with Goat, put it in-game, invisible unit. I used GOAT again to convert the mesh back to ms3d, now all groups are assigned to figure... So there seems to be something that is wrong, when converting the ms3d to mesh, any advice would be appreciated...
This may sound stupid but how do you open the BMD, every time i try i get a "windows cannot open this file", so im wondering if i might need a certain program to open it.
Open it in Notepad++.
Thank you!
You're welcome.
Ok so i converted the models using grumpy to milkshape and then merged them,but how do i convert the textures?