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Thread: Be a Modder: Doctoring of Medieval 2 units.

  1. #881

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Well after a little bit of trying it seems that I finally understood that I dont need the attachments file of the original unit. Using the texture file and the attachments file of the basunit did the trick for me.
    Now I am stuck getting the units in game - I fear that I made a misstake for yesterday the archer unit worked but now my game crashes.
    Where can I find the modeldb checker?

  2. #882
    paleologos's Avatar You need burrito love!!
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Check the Text Editing and Scripting parts.

  3. #883

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Hello again

    I wish to transfer the bow from one unit to the other. Both units look almost identical (and use the same 2 texture files) but I want to give the bow used by unit 2 to unit 1. It would be great if unit 1 afterwards also has the former bow of unit 2 on its back while fighting in melee.
    Is there any way to do such thinks in milkshade?

    Thanks
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  4. #884

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Sorry for beeing annoying but I still got some questions around using milkshade.

    I have a unit (baseunit) using a bow and sword + shield. Upon opening their ms3d file in milkshade I cant find a way to remove their shild. For some reason it is linked to the units bow or sword. So in order to remove their shield I have to remove their bow and sword. The sword is not a problem for I can bring it back via merging. But the bow gives me pause - I really like the fact that the unit puts the bow on its back while beeing in melee or out of ammo. For that reason I dont want to delete the bow and bring it back via merging which would be possible at the price of the unit putting the bow on its back.
    So there are my questions:
    Can I remove the shield, but keep the sword and the bow (both at the left hand and the back)?
    And secondly how can I tell milkshade to put thinks like shields or bows at the back of units when these parts are not active?

    I would love if anyone could help me out with my struggle

    Thanks
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  5. #885
    paleologos's Avatar You need burrito love!!
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    I made a tutorial for you and I posted the link in your wall.
    (Here is the link again: [Tutorial] Collection of tutorials: "Learn-on-the-job", AKA "Holding a noob's hand", first post of the thread, 5th case)

    In it I clearly say that if two (also works for more than two) objects are grouped together and you need to delete one of them then you need to select the part you want to delete manually and hit the Delete key on your keyboard.
    The style and exhaustiveness of the tutorial are as they are for the sake of the absolute noob. Give it a browse and go through the steps if only for practice.
    Last edited by paleologos; October 24, 2018 at 03:59 PM.

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