Thanks bro.
Hm i see it's coz of the UV mapping you have to fix and put the textures on the right place, read the misc case in the tutorial i mentioned.
Yeah Click on the Joints tab over on the right control panel. Look in the middle of the options, right under "Vertex Weights" for the "Show Skeleton" option. This will be checked by default.
Uncheck the Show Skeleton box. We will not be editing or using the skeleton, so it's not necessary that it be shown for this tutorial. If you see a bunch of crazy blue lines and circles after you've imported, you forgot to uncheck this option.
This indicates you have some .dll file required by the converter is missing or can't be accessed by the program. Do you have Windows 7 or Vista by any chance?