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Thread: Be a Modder: Doctoring of Medieval 2 units.

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  1. #1

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Thank you so so much! ^_^

    I think I have some rep lying around here somewhere... ;D
    Spoiler Alert, click show to read: 
    Quote Originally Posted by King Kong
    Hey moonflower, just wanted to say that your descriptions are indeed the best, so I will use all of them, of course. Regards

  2. #2
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Two problems. First: http://imageshack.us/photo/my-images/29/beznazwyja.png/
    How to remove/hide those annoying grids? Secondly, i finished the part with removing zweihander and save it, everything was just fine. But when i deleted all required groups in dis_feudal knight model, and try to save it, i get communicate: "This copy is not registered! If you want to use Milkshake blablabla buy a registration code". Wat??? I downloaded this trial just 30 minutes ago, what's wrong?

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Hellvard View Post
    Two problems. First: http://imageshack.us/photo/my-images/29/beznazwyja.png/
    How to remove/hide those annoying grids? Secondly, i finished the part with removing zweihander and save it, everything was just fine. But when i deleted all required groups in dis_feudal knight model, and try to save it, i get communicate: "This copy is not registered! If you want to use Milkshake blablabla buy a registration code". Wat??? I downloaded this trial just 30 minutes ago, what's wrong?
    Go to the drop down menu titles "file"
    then preferences...
    then Misc
    and change joint size to 0.025
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Right, gird is ok, but i still cant save my work.

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Hellvard View Post
    Right, gird is ok, but i still cant save my work.
    That is because you need to enter the programm's registration code that comes when you buy it.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote from tutorial:
    "For this task one needs the following things:- Milkshape 3D (30 Day TRIAL) (Please download only v1.8.4 otherwise you might have problems)".

  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    The Op is over two years old.
    I remember when there was a version 1.8.4 that you could save your work for the 30 day trial period BUT I'd say the author of the program has taken that one down.

  8. #8
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    So what can i do? Is there similar freeware program?

  9. #9
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    check pm
    Last edited by King of the Ring; February 16, 2013 at 08:11 AM.

  10. #10
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Why i have this texture on the shield? http://imageshack.us/photo/my-images...eznazwyld.png/
    I use proper tga files on both figure and attachmentsets, what's wrong?

  11. #11
    BM309K58SMERCH's Avatar Centenarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Hellvard View Post
    Why i have this texture on the shield? http://imageshack.us/photo/my-images...eznazwyld.png/
    I use proper tga files on both figure and attachmentsets, what's wrong?
    It is because your shield's (and sword's) texture is set to <Material: Figure> instead of <Material: Attachments>.
    To fix this, select the shield and sword group(s), then open the Materials tab, choose Attachments from the list and click on Assign.

  12. #12
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Yeah, now its working, thank you

  13. #13

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    It does not work for me from step V. I have the textures assigned properly but I still see my model basic silver figure without any textures what I attached and assigned in the right bottom window.

  14. #14
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Right click on model and then click textured.

  15. #15

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Thx mate

  16. #16
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    I check every steps three times, but i still have this: http://imageshack.us/photo/my-images...eznazwynl.png/
    What is wrong?

  17. #17
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Hellvard View Post
    I check every steps three times, but i still have this: http://imageshack.us/photo/my-images...eznazwynl.png/
    What is wrong?
    Open your model.
    Sellect ALL swords.
    Go to joint section and select bone_rhand by 100 (in the 1st box only)%.
    Sellect "assign".
    Step 2.
    Select ALL shields.
    Go to joint section and select bone_lhand or bone_lelbow by 100%.
    Sellect "assign".
    Save you model.
    Convert it to mesh...
    Nothing else required.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #18
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Haha Shields and swords looks ok now, but something happens to the scots http://imageshack.us/photo/my-images/29/beznazwyim.png/

  19. #19
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    You have sellected skeleton bones...
    When i say sellect a sword or a shield i mean their vertices....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #20
    Hellvard's Avatar Senator
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Ok, swords and shields are in proper hands, but how to place sheaths right? When i'm selecting them it also selects swords, how to move them separately?

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