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Thread: Be a Modder: Doctoring of Medieval 2 units.

  1. #261

  2. #262

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Ok now i have unpacked all the files, but i still cant find "units_models" in the folders! any idea where it might be? EDIT: I find it in my KGCM folder, but why not
    the vanilla or the other kingdom campaigns?




    I use Steam if that matters

    Oh and thanks for all the links!!
    Last edited by The Norseman; December 25, 2011 at 03:31 PM.

  3. #263

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Hey yeah it works now!

    but when i opened in Milkshape this happened! : Someone said its his joints and i have to kind of compress them or something?


  4. #264
    Moon's Avatar Centenarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Go to file\preferences\misc and change the joint size to this .025

  5. #265

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    I just pressed the joints tab and unchecked the skeleton option then it went back to normal

  6. #266

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Do what moon told you as well so that the skeleton is properly displayed in case you ever want to view it.

  7. #267

    Default

    ok, will do! thanks for the help!


    If you use DXTbmp and convert these two textures into .tga type:-
    • en_highlander_scotland.texture to en_highlander_scotland.tga
    • Final Heater_scotland_diff.texture to Final Heater_scotland_diff.tga
    hey, just wondering where these files are?

    I know they are suppose to be in the Textures folders but I cant find any of the txt files there called fyrd_spearman_lod0(The name of the unit im modding)
    they are instead called pplate_normal and so on
    Last edited by The Norseman; December 26, 2011 at 11:23 AM. Reason: Double Post

  8. #268

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by The Norseman View Post
    ok, will do! thanks for the help!

    hey, just wondering where these files are?

    I know they are suppose to be in the Textures folders but I cant find any of the txt files there called dism_templars_lod0(The name of the unit im modding)
    they are instead called pplate_normal and so on
    The first texture called en_highlander_scotland.texture can be found in unit_models\_units\en_highlander\textures folder.
    While the other can be found in unit_models\attachmentsets folder.

  9. #269

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    ooo thanks! I found the first texture, but I cant seem to find the Final_heaterblablabla file in the folders :/ I saved the MS3D file (the one with everything deleted but the sword and shield) and the texture files werent updated? In the textures folders it still says the last Texture file was edited in 2009 or something...
    Last edited by The Norseman; December 26, 2011 at 04:08 PM.

  10. #270
    Constantine XII's Avatar Miles
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Hi!
    I am new one on modeling and i have a problem...
    Once, i try to convert highland_nobles_lod0.mesh to highland_nobles_lod0.ms3d file its gives me an error which is says "Memory acces violation".After i press ok the .ms3d file appears but i has 0 Kb.That confused me.....
    Before i saw this,i press on it,it opens the milkshape and gives me an error:"This is not a valid MS3D file format" and then it gives me and another error: "ERROR:error reading MS3D file:
    C:\bla,bla,bla\highland_nobles_lod0.ms3d (bla bla bla is the folder wich i saved the .ms3d file).

    When i find time i will post screens

    Can you help me?

    Edit: milkshape's version is 1.8.4 and the unregistered

  11. #271
    T&D's Avatar Vicarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    You use Python or GoM converter???
    Read tut steps again.

  12. #272
    Constantine XII's Avatar Miles
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    GoM converter

  13. #273
    T&D's Avatar Vicarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Sometimes I have that error.There are 3 meshes of this unit or only one???
    EEdit-try to register milkshape.

  14. #274
    Constantine XII's Avatar Miles
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Turambar and death View Post
    Sometimes I have that error.There are 3 meshes of this unit or only one???
    EEdit-try to register milkshape.

    I have and the 3....

    Spoiler Alert, click show to read: 
    58 unit_models/_Units/EN_Highlander/highland_nobles_lod0.mesh 121
    58 unit_models/_Units/EN_Highlander/highland_nobles_lod1.mesh 900
    58 unit_models/_Units/EN_Highlander/highland_nobles_lod2.mesh 2500
    58 unit_models/_Units/EN_Highlander/highland_nobles_lod3.mesh 6400



    Edit:Also i use Higland noble from SS6.4 which located in
    C:\Program Files\SEGA\Moedieval II Total War\mods\SS6.3\data\unit_models\_units\en_highlander
    Last edited by Constantine XII; December 30, 2011 at 08:57 AM.

  15. #275

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Emperor Constantine the XI View Post
    Hi!
    I am new one on modeling and i have a problem...
    Once, i try to convert highland_nobles_lod0.mesh to highland_nobles_lod0.ms3d file its gives me an error which is says "Memory acces violation".After i press ok the .ms3d file appears but i has 0 Kb.That confused me.....
    Before i saw this,i press on it,it opens the milkshape and gives me an error:"This is not a valid MS3D file format" and then it gives me and another error: "ERROR:error reading MS3D file:
    C:\bla,bla,bla\highland_nobles_lod0.ms3d (bla bla bla is the folder wich i saved the .ms3d file).

    When i find time i will post screens

    Can you help me?

    Edit: milkshape's version is 1.8.4 and the unregistered
    I use 1.8.5 ... but I also got the memory access violation, but when I didnt change the name as I was saving the file, it worked fine.

  16. #276
    T&D's Avatar Vicarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Maybe try lod0????
    And send file. Ishan will come here and propably resolve it before me.

  17. #277
    Constantine XII's Avatar Miles
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    I don't know how but i pressed first to open GoM and after when i choose a mesh file to convert it to ms3d file it worked!!!

    Thank you about the time you spent for me

  18. #278

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    remember that if you have a trial for Milkshape 3D you HAVE to open MS3D first, and THEN choose the file, or else you cant save!

  19. #279
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Glad to hear that it works waiting to see model or mod....

  20. #280
    Constantine XII's Avatar Miles
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    A question: I haven't the trial version of milkshape but the registered one so i have to make an account on milkshape website to make the save work?Or as the Norsman said i have to open first milkshape and then choose the file that i want to change?
    Last edited by Constantine XII; December 30, 2011 at 10:34 AM.

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