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Thread: Be a Modder: Doctoring of Medieval 2 units.

  1. #181

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    I have the DXTBMP editor listed on the first page, but i'm not really sure how you use it or what exactly im supposed to do with it. Can some one please give me a little bit more detail on what to do?

  2. #182
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Noob modder View Post
    I have the DXTBMP editor listed on the first page, but i'm not really sure how you use it or what exactly im supposed to do with it. Can some one please give me a little bit more detail on what to do?
    You want to make dds format or a texture???
    Go to file Open(chose format etc) and then file--> save as--> creative assembly texture or dds...

  3. #183

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    to get the textured mesh viewable in milkshape do i need it in dds format?

  4. #184
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    it could be dds or even tga.

  5. #185

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    How do you get it in tga?

  6. #186
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Gimp...

  7. #187

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    ok, i think i got it now, thank you!

  8. #188
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.





  9. #189
    Moneybags14's Avatar Ordinarius
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Hello, I am trying to doctor a unit. I made some mace models in milkshape and I am trying to merge them via GOM converter like this tutorial says with a preexisting unit. I have tried about 100 times to get the merge to work but it keeps on failing lol. I deleted the model comments on my mace model, also deleted the main weapon of the preexisting unit. I just don't know what to do.

    Can anyone tell me what I am doing wrong?

  10. #190
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Maybe merge weapon with milkshape instead of GoM???

  11. #191
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Turambar and death View Post
    Maybe merge weapon with milkshape instead of GoM???
    I did that, but it seems like whenever I use milkshape to merge them, the unitt doesnt work right inn the game. Itt has missing parts and jesus syndrome... And I am not skilled enough tto rerig every bone :/

  12. #192
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Just select merged weapon and assign to right hand
    Remember about adding comment's!!!

  13. #193
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Turambar and death View Post
    Just select merged weapon and assign to right hand
    Remember about adding comment's!!!
    Well sometimes it messes up the unit when I do that. But now I use GOAT 1.1 and I have no problems
    Last edited by Moneybags14; August 09, 2011 at 02:45 AM.

  14. #194

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by Turambar and death View Post
    Maybe merge weapon with milkshape instead of GoM???
    Nor worth doing it via Milk, GOM doesn't mixes the bone sets from 2 different models. In Milk it will mix both the bone sets resulting in a crash or Jesus Syndrome.

  15. #195
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Ishan i know about that but if weapon doesn't have anims it will work very good you only must remember to assign joints

  16. #196
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    This is very helpful, +rep Ishan


    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"
    -First lines to the poem "If-" by Rudyard Kipling


  17. #197

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    i have a glitch with my units, i did the exact same units as you and followed step by step instructions.


    my modeldb thing is the same as yours, i copied and pasted

  18. #198

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    idk if the last post included the image or not so here

    http://s1130.photobucket.com/albums/...med2glitch.jpg

  19. #199
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    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    Quote Originally Posted by dm-soldier-mm View Post
    idk if the last post included the image or not so here

    http://s1130.photobucket.com/albums/...med2glitch.jpg
    LOL- bone assignements.

  20. #200

    Default Re: Be a Modder: Doctoring of Medieval 2 units.

    what does that mean i just started doing this 2 days ago
    thats my ms3d -.- i dont know why this isnt putting up the pictures
    Last edited by dm-soldier-mm; August 23, 2011 at 01:51 PM.

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