What do I need to mess with to make the pole axes in the knights hands?
What do I need to mess with to make the pole axes in the knights hands?
You need to read it thoroughly. Make sure the comments in the weapon are set right.
It seams like a weapon comment problem plus weapon asignment.
Try to :
Select the weapon's vertices (only).
a) use "select all"
b) use "hide selection"
c) select the weapon in the groups list and press hide button. Weapon will be visuable again.
d) double clic on the weapon's group name and it will become red.
e) go to joints sector. [1]
f) select bone_weapon_01 or bone_rhand by 100%.[2]
g) select "asign" [3]
Remember the comments.
If your weapon is the 1st that those warriors will use the comments must be like this:
Code:primaryactive0 name of the weapon that has in the groups section(example warhamer_01) 0 empty space under 0CREDITS
Absinthia
Lord_Calidor
Sumskilz
Matko
Koultouras
For their modding lessons to me.
Last edited by AnthoniusII; January 24, 2011 at 07:57 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
oh
Last edited by Ishan; January 24, 2011 at 09:10 AM. Reason: please be precise
could one of you guys plz fix another small problem, in game the units are invisible except the weapon here's the ms3d files
Last edited by Heljumper117; January 24, 2011 at 07:42 PM.
tried to do the added directions but that makes some wierd stiff happen but the zip has pretty much all i want to do so could some1 help me get it working correctly?
My friend only weapons have their vertices assigned to a bone.
The rest of the model has no vertices assigned to a sigle bone.
Find the original body model of those knights.
Use errase only the groups you do not need of them.
Save it with the same name or something similar to allow you to know what you are ussing.
Use GOM to merge the bodies and the hammers.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Got the unit working finally! but i noticed that they hold the pole axe like a 2h sword why is that? and if i want them to hold the poleaxe like they originally do how do i do that?
For that you have to edit the animation that it uses in the BMDB file. Copy paste the animation lines in the poleaxe unit and paste them in the new unit you created.
Read the BMDB para i have mentioned in the content box to know what i'm talking about.
works perfectly thanks
Glad to help bro.
I was getting rid of the line that goes down the skirt of the knights (left pic) by unwelding the leg parts then welding them again. After I did that I can tell the line is gone but whats with the part at the bottom (right pic)?
my lodo files are in the rar
Unfortunately that trick doesn't works it messes up the texture coordinates there is hard method for fixing that here.
kk
I'm really lost in all that... could you please do it for me
I tried the instructions until i had to use that goatgoal, I downloaded it and It's just a bunch of files that I don't know how to use at all...
Last edited by Heljumper117; January 30, 2011 at 04:35 PM.
GOM is far better when comes to merge or transform simple models.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
but, how do I save the files as a .mesh file?