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December 20, 2010, 09:08 PM
#1
Laetus
RTW: Help: Possible to use 3ds max biped instead of RTW skeleton, And Use animations from biped?
Hi.
I have several models i've worked on for other strategy games and I wish to port them into rome total war. However, The hands on the models fall short of where the hand bone in RTW's Skeleton rig has them, and my animations are for rifles (Which the game obviously does not include). I wish to know if it is possible to use the default biped rig from 3ds max for rome total war (Using the same bone names) and the animations from that. I have not tried to export any models for RTW before, nor do i know how to export animations for the game. I have not tried to export or anything yet regarding this project because i've been very busy with other things.
Thanks for any help rendered.
Edit: I just realized I posted this in the wrong forum section. Can a moderator move this?
Last edited by Inane; December 20, 2010 at 09:16 PM.
Reason: Wrong section.
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