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Thread: Movement Points

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  1. #1
    Praeses
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    May 2010
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    Default Movement Points

    However as a self proclaimed man of luck (and mystery) I followed a hunch which led me to discover the real culprit (not Mrs. White in the kitchen with the candle stick, but close guess). I noticed that phonics said he had not moved that army the turn before, so I though wouldn't it be cool if unmoved armies got more movement, apparently they do. Now it seems to be limited to armies with generals in enemy territory. It could also be linked to hiding armies as it happened the two armies I tested it on where hiding. It also might require some kind of movement trait as both general had one. It will have to be tested more to find out the complete guidelines as one general seemed to get a full boost after one turn of sitting still, while the other took two turns to build up to full movement.
    Quoted by Thanatos Eclipse.

    So, does this apply to SS6.3? That unmoved armies gain extra movement points? If true, can we get rid of this? (Out of personal installation?)

  2. #2

    Default Re: Movement Points

    As far as i know movement points remain fixed they can only change for agents or generals with the help of traits and their relevant triggers not sure about SS though.

  3. #3

    Default Re: Movement Points

    I believe movement points are rated in degrees of .5 so if the move before the army/agent had more than .5 left over he can use that the following turn. I remember reading that somewhere. The difference is usually quite small but can be noticeable.

  4. #4
    Praeses
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    Default Re: Movement Points

    @ Ichon

    They guy didn't move and the turn after he got double (Or close to it) movement points.

    Is there any way to get rid of that?

  5. #5
    Praeses
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    Default Re: Movement Points

    Don't really want to double post, but this is kind of important, so a definite answer, or at least a hint of where to look would be very much appreciated.

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