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Thread: Buildings, Renovation, Innovation, and Construction (BRIC) 1.2

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  1. #1
    Meneth's Avatar I mod, therefore I am
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    Default Buildings, Renovation, Innovation, and Construction (BRIC) 1.2

    The goal of this sub-mod is to add several buildings into the game, to increase diversity. These will mostly be economic buildings.
    Buildings added so far

    • Execution Square and Prisons
    • Fur/Amber Trade
    • Lumber Camp
    • Quarry

    Change-log
    1.0


    • Execution Square and Prisons added
    • Fur/Amber Trade added
    • Lumber Camp added
    • Quarry added

    1.1


    • Fixed an issue that caused the game to CTD on launch for some people

    1.2


    • Fixed another issue that caused the game to CTD on launch for some people

    One can suggest further buildings in this thread.

  2. #2
    RollingWave's Avatar Praepositus
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Meneth, here's some RTW cards that might be useful ( i put in quiet a few, so pick and choose)

    some suggested cards

    1. roman blacksmith / foundary are decent enough for things like workshops etc..

    2. eastern or egyptian execution / secert police are great for islamic execution / dungeons.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Thanks. I'll take a look at them later and see what of it I can use.

  4. #4
    RollingWave's Avatar Praepositus
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    also the mines look different than MTWs so you can use that for things like salt mines maybe
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  5. #5
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    For salt mines I think I'll just make the regular mines work with salt.
    Quite simple to do, actually. Might even make that bit a part of the Fixes.

  6. #6
    RollingWave's Avatar Praepositus
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    that could work too, since mines right now include a lot of stuff already, you might want to consider sulfer as well
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  7. #7
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Mines can mine sulfur already:
    mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal

  8. #8
    RollingWave's Avatar Praepositus
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    ah ok I didn't notice that one thats the problem when you rarely play European factions I guess
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  9. #9
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    I never noticed either. Just saw it earlier today while figuring out the best way to implement salt mines

  10. #10
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    This is now entering beta.
    Currently 4 buildings, 3 with 2 levels and 1 with 3, have been coded. All but one have images.
    More will probably be added before, or shortly after, release.

    If someone knows two good images for lumber camps, large and small, please tell.

  11. #11

    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Hey looking forward to you releasing this mod meneth,one can never have to many buildings and just makes the game more fun.

  12. #12

    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    So this does require only SS 6.3 without any other submods or? I don't mind testing it out but if it requires other submods than basic 6.3 I probably won't have time right now. Starting tomorrow I'm in the process of moving and likely won't have much access to internet for awhile. I'll only be making some updates to my AAR which have already had screenshots uploaded.

  13. #13
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    It does not require any other sub-mods.

  14. #14
    Polycarpe's Avatar Back into action!
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Don't know if it will be good for your lumber mill take a look

  15. #15
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Too real, I'd say.
    Thanks for trying, though.

  16. #16
    Polycarpe's Avatar Back into action!
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    That is what I've expected, it is difficult to find a cartoon/drawled picture

  17. #17
    Polycarpe's Avatar Back into action!
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Another one, less real

  18. #18
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    Very true.
    The best would be getting a picture from one of the other TW games, preferably RTW.
    But I don't think RTW has any fitting images, and the other TW games have pretty different building icon styles AFAIK.

  19. #19
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    That one definitely looks good.
    You wouldn't happen to have a colored version?

  20. #20
    Polycarpe's Avatar Back into action!
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    Default Re: [WIP]Buildings, Renovation, Innovation, and Construction (BRIC)

    No, unfortunately and I'm no good at colouring thing

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