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  1. #1
    Adler's Avatar Libertus
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    Default OK, I Surrender.

    My Unified Rome game has turned into an unpleasant ordeal which I dont care to suffer with again. There is hard, & then there is rediculus, & I am sorry but where 4.6 had ballance, this has gone too far. It is not a pleasure to play. The Roman troops are more expensive, less of them, & they have less stats, I have given up using skirmishers as they are a waste of space as they run off the map as soon as some one throws used womans underwear at them. My legions hang in but get swamped by endlessly replenshed stacks of Gauls who dont have house rules.

    For those of us that dont actually want to play every battle out, can you let me know what you did to make it so the Generals die every damn time, is it just a case of increasing their troop numbers, or was something else changed. There troop numbers seem to hardly replenish either, was this a setting? My 9 star faction heir has 4 troops! for the last 8 turns.

    Also what file is used to set the difficulty, for thos of us that have had a tough day at the office & would like something a little less stressful.
    I have traversed Roman ruins from Israel, Egypt, Greece, Jordan & Italy.

    Believe me, playing the game is more fun!


    Chris

  2. #2

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    Come on man, don't quit. Just ask for help, I am willing to help, and so are the rest of us, just tell me who you are fighting and I will help whether it be on the campaign map, or battle map.

    Peace,
    MasterAdnin

    P.S.-Don't quit.

  3. #3
    Dr Fox's Avatar Civis
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    alot of the difficulty is from the 10 star generals which you can make them get 10 stars less quickly if you have a look in export_vnvs you can also tweak the stats yourself by having less/more of some units and autoresolving battles was always a deathtrap to your generals I like to play all my battles because I find it to be the essence of spqr, battles which are fun i can't be bothered to fanny around the campaign map i want to see some huge fights and pull of amazing victories
    Rock!?!?!

  4. #4

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    Don't tone down the Generals, that is what makes SPQR, SPQR. The intense battles and the intelligence of the AI over the traditional AI.

    Peace,
    MasterAdnin

  5. #5
    Adler's Avatar Libertus
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    Its those damn Gauls! I cant push them out of Iluvum & Rhaeita or I will probably get Double Whammied with the bloody Germans as well.

    What I think has happened is that in the non unified "standard" game the other Roman factions are just soaking up the attacks & hence you have the threads where they are not doing much... well as a unified Rome you are not able to take them all on either & with having to use the house rules you cant do what the ai Roman factions are doing so you actually end up going backwards.... ie Lossing Siciliy. With out the other roman factions you dont land grab as much in the start either, so I have Gaul well established in Northern Italy & thus they are harder to dislodge. They basically have 12 cities feeding troops to the one front as they are allied to Germ & Britain I can only spare 3 cities to feed that front so although I win every battle I dont actually get ahead. If I take a city, I can rarely hold it.

    Dont get me wrong, I am not a woossy player or some one who cant play, I am just loathed to start editing stats to make it easier. I have had to bump the Romans up to 60 strenght units & have adjusted the $$$ in proportion just to be able to meet the 4 to one odds I am going against.

    My "General" complaint (forgive the pun) is not just with Auto resolve, even when I play the games, the crazy bastards send 50-150 cavalry straight at the 8 strong unit by flanking & the Equites are so loody useless they get mowed down trying to defend him so I end up trying to hide him in the middle of my troops (I play at normal level troops as I found the path finding of the larger units in city seiges a little bit too insane!!!!)

    The thing that has broken my heart is that I need two full legions to take on these massive Gaul stacks & still have the slaughted shells of the units left at the end to restock. So even as I play the battle the AI controling my other Legion gets my other General slaughtered with in minutes... SCREAM!!!!! The only sollution I have is to bump the General units numbers up, I have done this & are restarting, or to just use my Gens as Governers.

    So I wanted to know if there was some setting that screwed the Generals as I have never lost them in such rapidity before, as in the odds are 1:5 against that the poor bastards will come out alive.
    I have traversed Roman ruins from Israel, Egypt, Greece, Jordan & Italy.

    Believe me, playing the game is more fun!


    Chris

  6. #6
    Tacticalwithdrawal's Avatar Ghost
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    Quote Originally Posted by Adler
    Its those damn Gauls! I cant push them out of Iluvum & Rhaeita or I will probably get Double Whammied with the bloody Germans as well.
    and the german chosen axemen are a lot nastier.......

    If I take a city, I can rarely hold it.
    don't try to contest the walls, put archers & skirmishers on the walls and then pull back when the Gauls reach them. Archers must use fire arrows on his towers, you want him to use his ram to break down your gate then put your best infantry around the gate (3 sides of a square) and slaughter his troops as they come through). If he reaches the walls don't contest them, pull back to the square and set up ambush points at the various crossroads.


    My "General" complaint (forgive the pun) is not just with Auto resolve, even when I play the games, the crazy bastards send 50-150 cavalry straight at the 8 strong unit by flanking & the Equites are so loody useless they get mowed down trying to defend him
    slingers or archers are the answer. Put a triarii on either flank and support them with 2 units archers/slingers. Concentrate the fire of these archers/slingers on his cavalry, it'll cut them to ribbons. It's also worth remembering that velites actually make quite good cavalry killers if you put them on hold and stack 2 units on top of each other.

    So even as I play the battle the AI controling my other Legion gets my other General slaughtered with in minutes... SCREAM!!!!! The only sollution I have is to bump the General units numbers up, I have done this & are restarting, or to just use my Gens as Governers.
    Why is the AI controlling your other stack? you should never allow it to do that. Uncheck the Ai control tick-box in the initial battle screen and the supporting army is yours to control as well.

    On a strategic level, load an army (must have ballista) into a fleet and sail round to Marsillia. Storm it and then either:
    - burn all buildings to the ground, massacre the inhabitants, set tax to very high and return to your boats.
    - massacre all people, burn all buildings except one troop production and then recruit as many trrops as you can. Next turn burn remaining building down and then leave.
    - final option is not according to house rules but..... capture town and leave intact, then set up your army on the bridge just north. You'll block the pass and fight lodas of bridge batles. Alternatively, if you want to stick to house rules, move your army just north and slightly west of the bridge onto the high ground. There is a really good battlefield there to be the defender on.

    If you take option 1 or 2, then sail west and repeat with the other gallic towns to the west. It all slows down gallic troop production, gets you cash (and potentially troops) and buys you a bit of breathing space.

    You can do the same thing to the Carthaginians by loading up an army and rading the towns on the North African coast.
    Last edited by Tacticalwithdrawal; January 09, 2006 at 04:39 AM.
    : - It's my smilie and I'll use it if I want to......
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  7. #7

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    Quote Originally Posted by Adler
    So even as I play the battle the AI controling my other Legion gets my other General slaughtered with in minutes... SCREAM!!!!!

    I ONLY set my allies in the screen to be controlled by the AI if it is a Captain. I will never give the AI control over a general.

    Using the AI to command a reinforcement army led by a captain can actually be very beneficial if you execute it right. Don't use your backup army to help kill men, use it to screw up the formation of the enemy.

    If you attack a single stack with two stacks, the enemy will often split itself in half to keep from being flanked. I like to pick out one of those halfs and strike it hard and fast. By the time you are winning your skirmish, your allied control reinforcements should just be beginning battle. Rush all your troops over to help him and you can sometimes utterly sluaghter the enemy.

    Its difficult to execute, and a lot of things depend on "allied forces delayed", allied army spawn point, and timing.

  8. #8

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    Okay, tell me one at a time the problems in battle and I will tell you how to counter it.

    MasterAdnin

    PS-Remember what I say, or write it down.

  9. #9

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    Another casualty of SPQR. lol vaya con dios

    This mod is not for the faint of heart, but for the Caesar in us. Not all have that quality. ;-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  10. #10

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    Well put Lt. Think of it this way Adler, You're playing just like Julli would be, except with the excess money from the other factions.

    -Revan

  11. #11

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    We should not be mocking him, but helping him. :wink:

    But true, SPQR is hard, and you need an iron heart to run it, but what must be running that iron heart must be fire. Yes, I have awakend my inner-poet. lol

    Peace,
    Masteradnin

  12. #12

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    Quote Originally Posted by masteradnin
    Yes, I have awakend my inner-poet. lol
    No no! I surrender! Please! NO!!!

    -Revan

  13. #13

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    I was surprised the Mod is very hard! Julia family was destroyed! And the Brutties family was just hang it on. THe scipio(mine) was ok. So, yes it is hard really hard.

  14. #14
    Sidmen's Avatar Mangod of Earth
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    Well he is playing a modified version of the game where there is only one family. Which is near impossible when you restrict yourself with house rules.. The greeks/carthies/gauls attacking you 100% of the time is a major problem.. Just hold out till they drain thier populations and then strike.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  15. #15
    Savage_Swede's Avatar Carolus Rex
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    Man, is it really that much harder?
    Maby i'll try RTR before starting with SPQR 5.0.

    Sig by Lord Rahl
    Under the patronage of Obi Wan Asterix

    Europa Barbarorum, what RTW should have been.

  16. #16
    Adler's Avatar Libertus
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    I can labour on with the battles, like I said, I was winning them, but when I took my legions back to get restocked they would take back the city as my town watch guys were all I could build. Bumping everything up to 60 strength has made it better, although I feel like I am cheating, but I made the money proportionately more also. The Generals had to go above 8 units, I havent lost one for a bit now.

    The main problem has been that I am using normal unit sizes so they are not depleting their cities, & the cities are growing very fast. I just found they did stupid things when the units where too big, like you cant even set them across a street to block it etc.

    My main question was had the Generals hit points been changed to be less or something? & where is the file that alters the difficulty, as I would like to set it so that easy is easy, medium is medium & hard is actually hard. I not giving up the mod, god damn it I will get mad then even... I just wanted to kn ow if this had been done deliberatly???

    Thanks for the tips Tact... there are some ideas in there I had not considered.
    I have traversed Roman ruins from Israel, Egypt, Greece, Jordan & Italy.

    Believe me, playing the game is more fun!


    Chris

  17. #17
    Freddie's Avatar The Voice of Reason
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    Quote Originally Posted by Adler
    My Unified Rome game has turned into an unpleasant ordeal which I dont care to suffer with again. There is hard, & then there is rediculus, & I am sorry but where 4.6 had ballance, this has gone too far. It is not a pleasure to play. The Roman troops are more expensive, less of them, & they have less stats, I have given up using skirmishers as they are a waste of space as they run off the map as soon as some one throws used womans underwear at them. My legions hang in but get swamped by endlessly replenshed stacks of Gauls who dont have house rules.

    For those of us that dont actually want to play every battle out, can you let me know what you did to make it so the Generals die every damn time, is it just a case of increasing their troop numbers, or was something else changed. There troop numbers seem to hardly replenish either, was this a setting? My 9 star faction heir has 4 troops! for the last 8 turns.

    Also what file is used to set the difficulty, for thos of us that have had a tough day at the office & would like something a little less stressful.


    You surrender? Are you French or something?

  18. #18
    Sidmen's Avatar Mangod of Earth
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    Thats not nice Freddie, every nation in the history of nations has surrendered at one point or another. Only the ancient spartans wouldn't give up.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  19. #19
    Freddie's Avatar The Voice of Reason
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    Quote Originally Posted by Sidmen
    Thats not nice Freddie, every nation in the history of nations has surrendered at one point or another. Only the ancient spartans wouldn't give up.

    Your right calling someone French isn't nice is it so for that I'm sorry Adler. Anyway Spartans gave up on more then one occasion even when it meant they would be an outcast in Spartan society.
    I personally think Spartans should be given 2 hit points to reflect their conditioning but made to be routable like they were in real life.


  20. #20

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    Quote Originally Posted by Freddie

    Your right calling someone French isn't nice is it so for that I'm sorry Adler. Anyway Spartans gave up on more then one occasion even when it meant they would be an outcast in Spartan society.
    I personally think Spartans should be given 2 hit points to reflect their conditioning but made to be routable like they were in real life.


    I'd like to see some barabarian unit as unroutable (maybe beserkers)


    NOOB- Double posted oops.

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